59-New Enemy Type — Z-movement&Shoot
Published in
May 22, 2021
This post will create a new enemy type that moves in horizontal “Z” shape and shoots at the player every few seconds.
As the enemy shares a lot of behaviors similar to the previous normal enemy, we can directly inherit the existing Enemy class. The only new thing in the script is the Firing routine.
As for the new path, it can be introduced by creating a new path and assign it to this new enemy prefab in the inspector.