Unreal 5: How To Reference an Object In Blueprints
We used Blueprints and the Event Graph previously to print a message out to the screen but how would we use it when we want to do something to an object in the scene? This article is going to walk you through the steps.
Project Setup
First thing we need to do is create an Unreal Engine 5 project using a Blank template and with Starter Content enabled.
You should be seeing something like this.
Getting Started
The first thing we are going to do is bring in a cube into the scene. We can do this through the toolbar by selecting the Shapes and then Cube.
Next we are going to open up the Event Graph to utilize Blueprints. We’ll do this by selecting the graph icon and going down to Open Level Blueprint.