STEAM

STEM. This is the acronym that everyone knows for Science, Technology, Engineering, and Math. However, with the addition of one more letter, everything changes. Art.

When I was in high school, I attended a TED x PCC conference with the theme, Expanding Horizons of Understanding. I had the fortune of speaking to many of the guest speakers there: William Pomerantz, Vice President for Special Projects at Sir Richard Branson’s Virgin Galactic; Olympia LePoint, CEO of OL Consulting Corporation and Publishing; Eric DelaBarre, award-winning author and bestselling ghostwriter for Random House/Harmony Books; Oliver Sicat, CEO of Ednovate; and many more.

However, one of the guest speakers who especially struck a chord in me was the CEO of Two Bit Circus, Brent Bushnell. Bored with the mundane, repetitive work of a governmental civil engineer, he decided to take a leap of faith and quit his job to found the company, Two Bit Circus, with his close friend, Eric Gradman, Chief Technology Officer and self-proclaimed “Mad Inventor.” Their vision is to make technology seem fun and magical to the general public and inspire the youth to also become inventors by embracing the concept of STEAM. A motley of mad scientists, roboticists, storytellers, and visual artists, Two Bit Circus fuses science, technology, and creativity to engineer both imaginative and interactive amusement, blurring the line between physical and digital playgrounds to conjure up a spectacular, new world of social entertainment.

Learning about their company’s vision and various capabilities, I was amazed. Giant ball pits that utilize reactive, motion-sensing projection mapping. Magic mirrors that create interactive, augmented reality experiences. Organic tequila clouds that rain tequila. An avid lover of escape games, I was also excited to hear that they created an immersive live-action game platform titled, Space Squad in Space, in which a group of people have to, instead of escaping a room, save the universe. That day, I learned about the STEAM concept and decided to embrace it. Just like them, I thought, I want to design, build, and develop my own creative technology products and solutions in the future.

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