First Impressions with Adobe Experience Design (and other UX links this week)

What’s hot in UX this week:

First impressions with Adobe Experience Design →

I’ve had a short time to design and prototype in Adobe’s new Experience Design app, the fruit of Project Comet. While Experience Design (Xd for short) has a lot of potential, it’s missing a great deal of features available in other prototyping apps such as Flinto or even Keynote. For Xd to succeed they need to include a lot more in version 1, and do this quickly.

The preview app is divided into two modes: Design and Prototype. Each has strengths and weaknesses. But overall, Xd needs a lot more features to make it fully useful. The only good feature so far is that it’s free with your Creative cloud membership.

What follows is my first impression with Xd and it’s a bit of a ramble as I went from one tool to another. I fully recognise that Xd is a Preview app and may not be ready for primetime, however a little discussion about what we want as designers is probably helpful.

Read full story →

via Fabricio Teixeira


Engage Users Along Their Journey →

There’s a new book out, and the story behind it is all about storytelling. Take a look at this short excerpt from Donna Lichaw: Whether you plan for it or not, your customers use their story-driven brains to understand your product and what it’s like to use your product.
via Fabricio Teixeira


The Do’s and Don’ts of Managing Designers

Are there common personality traits among designers that should shape the way they’re managed? Design managers naturally think about what they need from their team, but Bob Baxley, a design executive in Silicon Valley, believes it’s more interesting to consider what designers need from their manager in order to thrive. 
via caioab


A Mobile Pattern Gallery →

A mobile design pattern gallery, curated by @edkf and carefully organized by category: calendars, filters, empty states, lists, search, and whatnot.
via Fabricio Teixeira


User Experience Design & Research Jargons →

I often have to deal with a lot of different terms since designers and researchers use jargon everywhere. It came to my mind that non-designers are sometimes confused by what these terms mean. Therefore, I put together a list of design jargon I’ve come across over the years, along with their meaning.
via Giu Vicente


8 Unintuitive Lessons on Being a Designer →

I sometimes joke that everything I have ever learned about design, I learned from my first job. Nowadays, this first job has extended to nearly ten years, its soul consistent even as its shape unfurls in depths and colors I could never have imagined in the beginning.
via caioab


Ford’s Quest To Remake Itself Into A Master Of UX →

The most annoying thing about aging 30 years in 15 minutes was the crook in my spine and the sag in my shoulders. It felt like being stuffed into some smaller version of myself, but I was lucky. “I’m being nice,” said the woman who’d just fitted me into the suit, designed to simulate old age.
via Fabricio Teixeira


Videos from Interaction16 →

Recorded talks from the ninth annual Interaction conference, organized by IxDA.
via Fabricio Teixeira


Developing Pathways to Full-text Resources with User Journeys →

How does a library present the right information to patrons at the right time and place in the face of changing services, new technologies and vendors? User Journeys provide a way to create and improve what information, services and tools will help users on their path to the resources and services they seek.
via Giu Vicente


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