UX Resources: What, why, when, and how
Published in
2 min readAug 11, 2014
(Who means you)
UX Library: Pointers and resources for “what,” “when,” “where,” “why,” and “how.”
Hint: “Who” is a team sport.
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UX Drinking game
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Nielsen Norman Group
- Memory Recognition and Recall in User Interfaces
- UX Without User Research Is Not UX
- Agile User Experience Projects
- How Many Test Users in a Usability Study?
- Usability 101: Introduction to Usability
- Doing UX in an Agile World: Case Study Findings
- The Difference Between Information Architecture (IA) and Navigation
- Bad Intranet Navigation Labels: 3 Workarounds
- Define Stronger A/B Test Variations Through UX Research
- Usability 101: Introduction to Usability
- Talking with Participants During a Usability Test
- Turn User Goals into Task Scenarios for Usability Testing
- Minimize Cognitive Load to Maximize Usability
- 10 Usability Heuristics for User Interface Design
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Smashing Magazine
http://www.smashingmagazine.com/
- Six Common Problems With The UX Process, And Six Solutions!
- Lean UX: Getting Out Of The Deliverables Business
- The Lean UX Manifesto: Principle-Driven Design
- How Do You Design Interaction?
- A Closer Look At Personas: What They Are And How They Work (Part 1)
- Beyond Wireframing: The Real-Life UX Design Process
- How Do You Design Interaction?
- What Is The Most Underrated Word In Web Design?
- Web Form Usability
- Effectively Planning UX Projects
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Boxes and Arrows
- Are Design Patterns an Anti-Pattern? The Case Against Pattern Libraries
(Why Collaboration Trumps Standards) - User Experience Research at Scale
- Honing Your Research Skills Through Ad-hoc Contextual Inquiry
- Making the Case for Design-Led Transformation
- Complexity and User Experience
- An Open Letter to Project Managers
- Clicking Fast and Slow
- Flow, Mastery and Ease of Use
- How to Breathe Life Into Personas
- UX Concepts: One-line definitions
- Stakeholder Interview Checklist
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Book List
- Don’t Make Me Think
- The Design of Everyday Things
- Information Dashboard Design: Displaying Data for At-a-Glance Monitoring
- Customers Included: How to Transform Products, Companies, and the World — With a Single Step
- Web ReDesign 2.0: Workflow that Works (2nd Edition)
- About Face: The Essentials of Interaction Design
- The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
- The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)
- Ambient Findability: What We Find Changes Who We Become
- Mobile First
- Content Strategy for the Web, 2nd Edition
- Content Strategy for Mobile
- Designing for Emotion
- Lean UX: Applying Lean Principles to Improve User Experience
- UX for Lean Startups: Faster, Smarter User Experience Research and Design
- The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition)