UX Resources: What, why, when, and how

laurie kalmanson
ux: what it is
2 min readAug 11, 2014

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(Who means you)

UX Library: Pointers and resources for “what,” “when,” “where,” “why,” and “how.”

Hint: “Who” is a team sport.

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UX Drinking game

Fun for the whole team

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Nielsen Norman Group

http://www.nngroup.com/

  1. Memory Recognition and Recall in User Interfaces
  2. UX Without User Research Is Not UX
  3. Agile User Experience Projects
  4. How Many Test Users in a Usability Study?
  5. Usability 101: Introduction to Usability
  6. Doing UX in an Agile World: Case Study Findings
  7. The Difference Between Information Architecture (IA) and Navigation
  8. Bad Intranet Navigation Labels: 3 Workarounds
  9. Define Stronger A/B Test Variations Through UX Research
  10. Usability 101: Introduction to Usability
  11. Talking with Participants During a Usability Test
  12. Turn User Goals into Task Scenarios for Usability Testing
  13. Minimize Cognitive Load to Maximize Usability
  14. 10 Usability Heuristics for User Interface Design

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Smashing Magazine

http://www.smashingmagazine.com/

  1. Six Common Problems With The UX Process, And Six Solutions!
  2. Lean UX: Getting Out Of The Deliverables Business
  3. The Lean UX Manifesto: Principle-Driven Design
  4. How Do You Design Interaction?
  5. A Closer Look At Personas: What They Are And How They Work (Part 1)
  6. Beyond Wireframing: The Real-Life UX Design Process
  7. How Do You Design Interaction?
  8. What Is The Most Underrated Word In Web Design?
  9. Web Form Usability
  10. Effectively Planning UX Projects

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Boxes and Arrows

  1. Are Design Patterns an Anti-Pattern? The Case Against Pattern Libraries
    (Why Collaboration Trumps Standards
    )
  2. User Experience Research at Scale
  3. Honing Your Research Skills Through Ad-hoc Contextual Inquiry
  4. Making the Case for Design-Led Transformation
  5. Complexity and User Experience
  6. An Open Letter to Project Managers
  7. Clicking Fast and Slow
  8. Flow, Mastery and Ease of Use
  9. How to Breathe Life Into Personas
  10. UX Concepts: One-line definitions
  11. Stakeholder Interview Checklist

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Book List

  1. Don’t Make Me Think
  2. The Design of Everyday Things
  3. Information Dashboard Design: Displaying Data for At-a-Glance Monitoring
  4. Customers Included: How to Transform Products, Companies, and the World — With a Single Step
  5. Web ReDesign 2.0: Workflow that Works (2nd Edition)
  6. About Face: The Essentials of Interaction Design
  7. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
  8. The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)
  9. Ambient Findability: What We Find Changes Who We Become
  10. Mobile First
  11. Content Strategy for the Web, 2nd Edition
  12. Content Strategy for Mobile
  13. Designing for Emotion
  14. Lean UX: Applying Lean Principles to Improve User Experience
  15. UX for Lean Startups: Faster, Smarter User Experience Research and Design
  16. The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition)

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laurie kalmanson
ux: what it is

experience architecture = ux + ixd + ia + content strategy #becauseawesome