Applying Virtual Reality to Employee Training — A Deeper Look

Valence
Valence Insights
Published in
2 min readFeb 3, 2020

By Jaime Swindle

Our team is excited to showcase our recent Virtual Reality (VR) project designed and developed for Nestlé Purina on Oculus’s breakthrough tether-less headset, the Oculus Quest. We partnered with Nestlé Purina to create a VR training application that enables their colleagues to experience virtual tours of their factories and immerses them in a high fidelity 360-degree environment that takes them step-by-step through the manufacturing process.

Nestle Purina Case Study — Virtual Reality Factory Tour

By providing a VR factory tour at new staff orientations, Nestlé Purina was able to asynchronously train employees, maintain the manufacturing staff’s focus on production, and dramatically save on travel costs.

Valence is proud to be part of the Oculus Business ISV Partner Program. The VR tour was developed on the new Oculus Quest headset, which allows for unrestrained and unplugged movement without needing a smartphone or gaming PC to power the device. Interactions are intuitive and require no additional training on the part of users. This aids in integrating breakthrough technologies seamlessly into Nestlé Purina’s workplace. Since the introduction of the VR training at Nestlé Purina, the company has benefited in many ways, such as:

· Engaged learning and training that empowers and encourages self-initiative

· Improved safety by eliminating human exposure in dangerous environments

· Increased speed and quality of training

· Increased employee information retention

As VR headsets enter the mainstream, we can expect to see a wider adoption in enterprise use cases this year.

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