Hololens case study

Along with entertainment, virtual reality (VR) has been blooming and reaching into other sectors such as manufacturing, tourism, and education.

Khánh Vi
Vibentec-IT
3 min readJun 30, 2022

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Virtual Reality (AR) tools are increasingly finding their way into several sectors’ practices. Although its use is still not widespread in specific contexts, AR has proven its potential and effectiveness according to research and studies. In this article, let’s drill into manufacturing and education sectors to see how head-mounted AR displays such as the Microsoft HoloLens can improve and take the best practice to another level.

Toyota sped up its workflow with AR.

Toyota often turns to technology to deliver these improvements, which is why the automaker was an early adopter of 3D data for digital engineering and later embraced real-time 3D technology. This approach includes using Unity’s real-time 3D development platform across its automotive lifecycle.

The company then develops applications tailored to its needs and deploys them to various platforms. That can include training sessions in VR, creating realistic car configurators for its luxury Lexus brand, or condensing inspection workflows from days to hours with HoloLens 2.

Hololen application in Toyota’s product designing and controlling (source)

Some of the many ways Toyota saves time, reduces costs, and drives efficiencies with mixed reality.

  • Improving design reviews for computational fluid dynamics (CFD) analysis
  • Increasing understanding of vehicle functionality
  • Reducing human error during inspections using machine learning
  • Reducing mistakes in field service
  • Enabling remote assistance in field service
  • Making it easier and faster to create field guidance applications

The Louvre enhanced the visitor’s experience with AR.

Hololens integrating with the spatial User Interface (UI) is proven to minimize the adverse effects of narrow FOV. This approach of VR has become crucial in developing a museum-based MR system. This technology’s implementation can create a positive user reaction toward the accessibility of the spatial UI system and enhance the user experience without visual restrictions and missing content.

Mona Lisa in VR at Louvre

In October 2019, Paris’ Louvre launched ‘Mona Lisa: Beyond the Glass,’ a VR experience that explores the Renaissance painting as part of its Leonardo da Vinci blockbuster exhibition. Through interactive design, sound, and animated images, users discover details about the artwork, such as its wood panel texture and how the passage of time has changed the way it looks. Available in five languages, the visitors can enjoy the experience for four months by booking directly at the Louvre and is downloadable on VR app store VIVEPORT, iOS, and Android.

VR application in education: Secondary school and piano course

Learning to play the piano is more achievable than ever when integrated with AR technology. Founded in 2017, Music Everywhere began at Carnegie Mellon’s ETC with Seth Glickman, Fu Yen Hsiao, and Byunghwan Lee with the idea that nascent technology could be applied for skills training.

Music Everywhere

The HoloLens application aims to help students of all talent levels build fundamental music theory and performance skills. Moreover, the app has upgraded the learning experience to a more immersive story. The app was the first Augmented Reality music learning platform to take first prize in Microsoft’s HoloLens Developer Contest, beating more than one-thousand submissions.

Final thought

Could 2022 be the year that Virtual Reality goes mainstream? That’s what many people are predicting as the definition of the Metaverse is getting more popular. Looking at the success stories mentioned above, we have a “yes.” As more industries are booming in applying VR to push their performance forward, we can surely be optimistic about the bright future of VR.

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