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Gaming with Gestures

Any breakthrough in technology is incomplete without setting foot in the gaming arena. Gesture recognition holds the promise of new frontiers in user interface, which has redefined the entire gaming experience altogether. This natural way to interact with our digital world through gestures has truly cast an indelible impression and enticed them to increase their engagement. While gesture based technology has been around for decades it wasn’t until the advent of the Microsoft Kinect — that mainstream consumer electronics took notice. Despite a few limitations of the device, it had caught onto a large percentage of the gaming community and brought gesture-recognition technology into the limelight.

The arrival of gesture recognition is as disruptive as the arrival of the tactile interfaces on the smart phones. It is indeed a game-changer. The gaming industry used to be focused on consoles for many years, but traditional consoles were hard to play with compared to the way you play on a tablet or a smartphone today. Nintendo paved the way for a major move into the industry with the release of the Wii and Microsoft took it to another level with Kinect. The user base started expanding from hard core gamers to their whole family, allowing the entire household to play together.

Over the past few years, the use of gesture recognition technology has turned out to be quite a popular choice in the gaming industry, also translating into a major driver for the global gesture recognition market as well. In fact gesture-based interfaces have become one of the fundamental technologies that can determine the success of new computer games. Today, games offer interaction paradigms that go way beyond the use of remote controls and open up a world full of possibilities where players can directly interact with the objects and characters that comprise these virtual worlds through mere gestures of their hands.

The move to motion control has been a holy grail that the games industry has chased ever since its revelation. The rise of Augmented Reality, along with advances in the gaming world are bringing us towards a gesture-controlled future. It’s no wonder that the global gesture recognition market is expected to touch $32.3 billion by 2025. While forecasts like these are always indicative of the disruption such technologies ensue with them, it is also the confluence of technologies and market trends that seem to be marching us towards some very innovative gesture-based interfaces. The gaming industry has constantly evolved throughout the years, to produce cutting-edge gesture controls for use. Motion control gaming is now standard on consoles from Microsoft, Sony & Ninetndo. In fact did you know that in early 2019, the Netflix CEO told his shareholders that the toughest competition posed for Netflix was the video game industry? From here, you can catch the drift about how rapidly & robustly this industry has been growing. Gesture recognition has paved a path to create an exhilarating experience for the users, as they seek to replicate their real life experiences with these games and end up finding it 20 times more captivating than the conventional experience of a console.

But gestures recognition technology can sometimes be a tough nut to crack. When it comes to gaming, there lies no scope of compromise neither in terms of the efficiency nor in terms of the experience. At Vicara, we pioneer in technology that aims to simplify human-machine interfaces to create an intuitive and immersive experience in every sphere of life. Be it designing graphics during the day or gaming through the night — we offer a stop solution for all. The VME (Vicara Motion Engine) has enabled the addition of motion or gesture control to the hand-held consumer devices that otherwise worked on buttons, making it more engaging and easier to use for the users. The VME allows controllers to easily leverage motion data and convert it into in-game actions for an overall improved and more immersive gaming interface. By leveraging this motion data, VME can allow gaming controllers to add a whole new dimension of interactivity to the world of games.

With the VME, a generic gaming controller could now become a full fledged steering wheel with tilt based control for games. The same gaming controller in Fruit Ninja, could now be a Samurai sword, slicing at fruit with each slashing motion the user performs in real life. Its low compute requirements can function on any device architecture that has an IMU included, thus being able to enable gesture-control on the smallest of devices.

The Kai — our very wearable gesture controller, built on the VME provides an unparalleled experience in the gaming arena. Vicara worked closely with an experiential marketing company in Europe to aid in the promotion of a newly launched game. The Kai was integrated with this brand new game and simple hand gestures were mapped to complex moves within it. Then, the game & the controllers were displayed at a three-day event where people could come by & experience the game with intuitive controls. And guess what? This recently released game, gained instant popularity, partly owing to the immersive controls that left the audience awestruck.

If you wish to race ahead into the future of gaming, here’s a glimpse of our technology that will get you on the right track.



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