Samsung’s Latest C-Lab Projects Capitalize on Immersive Tech

A half decade ago, in an attempt to cultivate in-house innovative projects and business ideas, Samsung created C-Lab. This new development served to function as a venue for exchanging and building upon ideas. Past inventions, far from ground breaking, have included somewhat interesting products, like a fitness tracking belt, and last month the company was focused on the future of skincare. But this year Samsung has its sites set on immersive technology. The company plans to exhibit four new augmented and virtual reality projects from the C-Lab program at this year’s Mobile World Congress in Barcelona.

The first product is Relúmĭno, a visual aid application that works with Samsung Gear VR to assist the near blind and visually impaired people. The device enables them to read books and watch TV with enhanced levels of clarity. It works as a mobile app that when inserted into the Samsung Gear VR can enhance visuals and text. The technology even has the ability to remap blind spots by displacing images and uses an Amlser grid chart to correct distorted images caused by metamorphopsia. On top of that, Relúmĭno enables visually challenged people to watch TV without using the expensive visual aids currently available in the market.

Next is Monitorless, a remote-control VR/AR solution that allows consumers to use smartphones and PCs without a monitor. The solution consists of a special pair of glasses that are used to view content from other devices. It can be used for both Augmented Reality (AR) and Virtual Reality functionality thanks to the electro chromic glass featured on the glasses.

Another neat idea Samsung will be featuring is VuildUs, a home interior and furnishing solution that enables users to see what a furniture purchase would look like and whether it would fit in the room before they buy it. It consists of a 360-degree depth camera and a mobile app for VR compatible devices. Users connect both devices and scan their home using the camera. That data is then used to build a VR version of their home. They can view items of furniture in 3D, and buy it on the spot if they like how it looks in the room. The product seeks to remove the need for measuring space before buying furniture.

The final product is traVRer, a 360-degree video platform that enables users to experience realistic virtual travel before and after a real-life trip. The platform allows user to visit landmarks and famous places around the world, but with the mood, noises and events captured. Users can switch seamlessly between different videos to go in different directions or see the place at a specific time of day — all without the need to navigate menus for alternative video options.

“We continue to support new ideas and creativity, especially when these traits could lead to new experiences for consumers,” said Lee Jae Il, Vice President of Samsung Electronics Creativity & Innovation Center. “These latest examples of C-Lab projects are a reminder that we have some talented entrepreneurial people who are unafraid to break new ground. We’re looking forward to further exploring novel applications for VR and 360-degree video because there are endless possibilities in this area.”