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ViRGiS is a Platform for visualizing and manipulating GIS data in Virtual Reality

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Making a Business Oriented VR Interface

12 min readApr 14, 2020

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You would think that building a relatively simple VR Interface in Unity would be “Out of the Box” sort of work.

Sadly, with a confused and confusing architecture, you are going to have to do much more work than you expected.

Background

Although I have no games development background, I recently started on a project to develop a business-oriented and data-oriented Virtual Reality application in Unity. More details about the project should be coming soon.

As an experienced architect and developer coming new into the VR and Unity world, I want to cast some light onto the way to create a solution and hopefully help someone avoid the traps I have explored.

One note. I have noticed that many articles about Unity tend to start with the obvious about how to install it and then, at the critical point just say something equivalent to “then reverse polarity in the transduction mode of the matter curve”- without any explanation of what this means or, indeed, what to do with the matter curve if you don’t want the polarity reversed! I intend to assume the obvious and discourse more on the transduction mode. I hope I am successful.

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ViRGiS Team
ViRGiS Team

Published in ViRGiS Team

ViRGiS is a Platform for visualizing and manipulating GIS data in Virtual Reality

Paul Harwood
Paul Harwood

Written by Paul Harwood

Paul is a long time veteran of the tech industries — with 30 years in the trenches including stints with Nokia and Google as well as startups QR8 and trackbash.

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