When people think of investing in technology, the first thought tends to be venture capitalists investing millions into startups. I don’t know about you, but I don’t have a spare 2 or 3 million to pour into startups, so how can I invest in the immersive technology industry?
In recent years, investing has become much more accessible for regular people, we’re known as retail investors. With services like Freetrade, Trading 212 and Robinhood, you can invest in companies from your phone.
So, what VR and AR companies can you invest in?
This isn’t financial advice. Do your own research before making any sort of investment choices, you can lose money and for the love of god, don’t do options or CFD trading unless you know what you’re doing. I will not and cannot be held liable for any actions you take as a result of anything you read here. …
This week, Cooperative Innovations announced a new digital platform ‘Curatours’ to open the virtual doors of popular cultural institutions, museums and galleries. It’s being sold as a platform for social, cultural, virtual tours. For anyone, Anywhere. — This sounds intriguing.
The Curatours app will offer an immersive experience where visitors can skip queues and get closer to artefacts, precious objects and put questions to the experts on live tours.
You will be able to access the ‘Curatours’ app via a smartphone, a tablet, PC, web browsers or a VR headset with the ability to choose tailored tours, join friends, family, classmates and others online, and experience cultural and heritage sites that before now were unable to visit. …
Alongside the day-to-day work of looking after clients and trying out VR experiences, one of most important parts of my job is showing virtual reality to the general public.
I believe that a VR experience begins before you even put a headset on, it starts the moment you enter the room. There is a right and a wrong way to demo VR.
It is hugely important that we make people feel comfortable before and after trying VR. …
In the first design and deploy webinar Verity covered…
If you missed the first Headset 101 webinar you can watch it back here.
This time, Verity and Bertie discuss the work they did on LFF Expanded, the immersive technology strand of the BFI London Film Festival. Putting the COVID-safe plans to the test with a physical installation that ran during the festival. …
This week the team at XRSI are hosting the XR Safety Awareness Week.
XR Safety Awareness Week is an opportunity for individuals, organizations and institutions to find a platform for promoting ideas and thought leadership which will guide everyone towards a safer future with XR technologies.
This week is to encourage everyone to get into XR “with Awareness”, independent of the use case platform or experience.
This week the event will cover;
Monday: Child Safety
Tuesday: Medical XR
Wednesday: Diversity and Inclusion
Thursday: Media and Art
Friday: XR Community
The event encourages everyone to get involved in event in a number of ways. You can take part by collaborating with other XR entities such as XRSI to create events to get more people into XR. You can participate in XRSI hosted events. Or you can create and share knowledge and events around XR Safety Awareness week with your teams and communities. …
This summer we were tasked with a job of sending a lot of VR headsets from the UK to the US, South Africa, Canada, Japan and Europe.
On the surface sending a parcel overseas seems quite straight forward, however when it comes to posting packages with lithium batteries, it can start to get a bit complicated.
We wanted to share with you some quick tips with you so you don’t have to go through anything scary , including the important description of contents, commodity codes and advice for packing.
Open a business account:
If you are operating as a business, open a business account with your chosen shipping company and get an account manager. It’s very important that they are aware of what you are sending and they can help you. (For transparency we use DHL and our account manager is excellent). …
The world around us has changed. The pre-COVID immersive world was all about large conferences and events. The way we deploy and present immersive experiences to the public will now have to change. We can no longer put headsets on people
Verity Nalley being the health and safety guru for the immersive industry hosted a webinar this week: Headset 101: A guide for designing and deploying VR activations in the New World.
It’s a great way to get you to start thinking how you we are going to be approaching deployments, track and trace and changing current health and safety guidelines. …
Oculus Quest has quickly become the go-to virtual reality headset. It’s an all-in-one wireless headset priced at just £399/$399.
With next gen consoles on the horizon estimated to be priced highly and equal to that of a budget gaming PC, it’s more than likely that many will continue to seek other alternatives outside of the Xbox / Playstation bubble.
Both Oculus Quest and Nintendo Switch are great options for an alternative gaming experience, and ironically both have been sold out for months.
We’ve put together a guide to your first week in virtual reality if you’ve bought an Oculus Quest — and how to make the most of it. …
With news of the Facebook-owned Beat Saber ending it’s commercial licensing to VR arcades, it begs the question if other publishers will follow suit. And what could this mean for the future of VR arcades in a covid world?
Beat Saber is the most popular VR game which regularly tops the Oculus and Steam VR charts. Created by developers Beat Games, it was acquired by Oculus / Facebook in late 2019. The game has been one of few to receive mainstream attention with featuring on The Jimmy Kimmel Show and Ant and Dec’s Saturday Night Takeaway here in the UK.
As the world begins to find a new normal, shops are beginning to open, as our entertainment facilities like cinemas and bowling alleys. …
Since its earliest inceptions, VR has been scrutinised by researchers and businesses alike for its potential gains, and its potential pitfalls.
One of the difficulties that VR has faced is the association with motion sickness or ‘cybersickness’.
As the global pandemic pushes us towards greater dependence on technology for our work & life needs, it seems like there’s never been a better time than the present for putting this ‘VR sickness’ thing behind us once and for all.
Let’s take a look at how things stand.
For anyone unfamiliar with the term, ‘Cybersickness’ or ‘VR sickness’ refers to a form of nausea or discomfort associated with the use of virtual reality technology. As TheGamer’s Chloe Prince puts it: ‘it’s basically motion sickness but VR edition’. …