The majority of reality may one day be digital.

Michael Eichenseer
Aug 29, 2017 · 3 min read
Hyper-Reality

We are approaching a world were much of the population spends their waking hours surrounded by the digital world. This already exists with gamers, streamers, and even office workers. Their digital world today comes in the form of a 2D display. Computers, phones, or tablets are where they spend their time.

Three dimensions of digital display has greater fidelity than a two dimensional screen.

The step from 2D to 3D displays is not hard to make; 3D brings with it everything 2D displays had, plus infinite more possibility. 3D displays can overlap multiple 2D displays unconstrained by a physical device.

The display resolution of today’s VR is lower than a desktop workstation, but high resolution displays are just around the corner. The cost of a full VR setup is the same as the cost for a high end gaming or graphics design setup.

The ability of VR to take root in someone’s daily habits has been proven in the gaming community.

Dedicated groups of VR players have established themselves in VR titles such as Onward, Pavlov, OrbusVR, Smashbox Arena, Raw Data, and Rec Room.

VR starts with gaming, and through games VR companies can test and build non-gaming uses for VR. Fitness, entertainment, therapy, and much more can be designed from withing the existing VR game environments. VR has an infinite number of uses, and the more users it has the more uses will be discovered.

VR has an infinite number of uses, and the more users it has the more uses will be discovered.

The technology of VR is never going way.

VR is on a never ending trajectory of constant improvement. Its applications are too vast not to find root in our daily lives. 2D interfaces will fall into the past, used in specific use cases or projected within the 3D environment of VR/AR.

Thanks to full body tracking, virtual reality is a natural transition for non-gamers. A well designed VR experience does not require a user to learn how to use a game controller or complicated piece of technology. Good VR design is inherently reflective of real world interactions. When the technology is fashionable, gaining new users will be as easy selling smartphones.

When the technology is fashionable, gaining new users will be as easy selling smartphones.

Successful VR is designed to be a human experience.

VR is a new communication platform between humans and technology. It is important to leave the humanity in VR if we pioneers hope to attract new users. A well designed VR experience, or set of experiences, will lead to the first users spending a majority of their waking lives within the virtual world.

VR designers do themselves a favor by making VR experiences as familiar as possible to existing human experiences, while leveraging the technology to do what is not possible in the physical world.

What are your thoughts on VR’s future? Would you spend a 40 hour work week in the virtual world?

VRdōjō

Immersive Arts Development. In the traditional sense of a dōjō, VRdōjō is a collaborative space in downtown Kansas City built for VR arts, design, development, and fitness.

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Michael Eichenseer

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Writing, VR design, and virtual sports.

VRdōjō

VRdōjō

Immersive Arts Development. In the traditional sense of a dōjō, VRdōjō is a collaborative space in downtown Kansas City built for VR arts, design, development, and fitness.