15. The side quests

Since the beginning we wanted our video game unique and innovative, we had the ambition to create a new way to play. Part of that was to use a smartphone as a controller. But not only has a controller.

As said before we use it as an exploration book to enrich the player’s game experience. While we were thinking about the exploration book, we thought to add an other dimension to the game. The exploration book is mostly a tool to learn more about different aspects of the game for the player, great to explore while away from home. It’s how we ended up thinking it could also be great for the player to be able to play in mobility. We didn’t want to make the main game experience playable on mobile too though. But at the same time we wanted them to be linked.


To bring more fun for the player while he is on mobility with his smartphone, we decided to create what we called the side quests. It’s basically mini games related to the spirit and scenario of the main game experience. To have a good link between them, we thought that the reward for the player - if he achieves the quest - will be an object that he will find back in the main game. He will then be able to equip Wido with this new object. It could be a magical sword for instance.

For these side quests, we knew for sure that we will lack time to produce it. We decided to create one player journey to show how it’ll work, based on wireframes.


Finally, the concept of Wido, rifts of destiny was finished and pretty solid. We now had our final video game with all these unique, innovative and fun aspects. We were pretty confident and happy of the directions we took. There were a lot of times when we doubted of our choices, a lot of redirects too during the stages of the game conception. But we found solutions for them and we were now able to start the massive production of Wido, rifts of destiny. At this time of the project we had about 3–4 months to make it happens, to bring the prototype to life.

All the rest of the articles will be dedicated to the production phase.


End of post 15 — Next post : 16. The logotype and fonts

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