2. First steps
First steps consisted to find what kind of game we wanted to do and for who. We also wanted to add an other value : the video game had to be fun and the player had to learn new things by playing it.
We all wanted to create the video game for teenagers, especially young teenagers. Why? Because between the age of 10 and 15, teenagers are extremely curious and hyperactive. At this age, they love to resolve all kind of playful problems. It’s also the age where they need to identify themselves to an idol (like a star, a superhero, etc.). And finally, they love magical worlds with a lot of scary adventures. We consulted studies, met kids of this age and created personas to find what were their needs and how we could adapt them to our video game.
At the same time, we did a lot of research to find a theme to our video game, we end up with mythology. It was the best way to create a great universe and a rich story for our video game and also to immerse teenagers and help them discover it. Mythologies are really powerful, the myths are meaningful and transmit universal values. They are extremely rich on the cultural level and the narrative level as well. The heroes of these myths have timeless characteristics : they go above and beyond, they are stronger than others and they achieve their goals. With mythology, we had our epic base. Now, we needed to find which one we should use to write our video game scenario and think about the goal, the gameplay and the techno of the game.
So we divided the task between each member of the team to go through the principal mythologies (Mesopotamian mythology, Japanese mythology, Indonesian mythology, Babylonian mythology, Australian Aboriginal mythology, Greek mythology, Roman mythology, Norse mythology, Celtic mythology, Aztec mythology, Native American mythology). The process was to discover the principal myths, gods, creatures, heroes and universes for each mythology and also to find out which one had the best potential to be adapted to a video game scenario.
Meanwhile, we were working on first ideas of the gameplay and which technology was best to use to fit our users needs. The really first idea was to use an augmented book combined with an intelligent touch mirror equipped with a webcam. The player had to use the book to discover myths and resolve missions. By drawing sketches inside the book and showing them to the webcam (by using shape recognition) he was able to achieve mission and unlock new powers. We had this example about the minotaur myth :
- The player had to read in the book the minotaur myth and how to defeat him.
- Then he needed to challenge him by doing a scary wince in front of the augmented mirror.
- Depending of his wince, the player defeated or not the minotaur.
So the main idea here was to use an augmented book as a support for our story and as a controller / tool for the player.
End of post 2 — Next post : 3. Mythology
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