Ecosystem recap for 2024 — and the exciting times ahead!
Hello everyone!
The end of 2024 is here — an appropriate time to get reflective. Some of the highlights that made our journey so far include:
- 40+ new games launched
- 1M+ ecosystem growth
- Chainmonsters, AtomicHub and Wasder joining the ecosystem
- 300+ games on the platform
- ca. 220k total token holders across all chains
- 93M+ tokens taken out of circulation including the December burn — all thanks to the new, ecosystem activity approach
One crucial metric, however, leaves us all not entirely satisfied with our work, even if it gave us important learnings for the PLAI launch ahead. After a surge in price in January, both WOMBAT and WAS have lost their value with a few good runs in between. At the same time, we were unable to progress with the development of Chainmonsters at the desired pace. There were some objective reasons for that but we acknowledge our own shortcomings, with us being so set in our focal areas that many Web3 truths have slipped by. All bitter lessons that we will take into account when building PlayMind — as well as the importance of your feedback and involvement.
The result of our own curiosity and experimentation with generative AI, agent bots and Chainmons training has inspired us to take on this new path. We are looking forward to its fruits and hence, for the next month, solely focusing on the fruitful results of the PLAI launch rather than on optics and formalities. Here is what you can expect to come in January.
Alignment of the final pieces
With the end result and its impact in mind, we made a conscious decision to move the launch date. The feedback on the whitepaper and the overall direction of the launch from VIPs, advisors and other concerned parties also supports that notion. This, along with a few exciting opportunities, informed our approach to launch PLAI better and with a much bigger, bolder vision rather than adhering to a date. This does not mean the indefinite postponement — worst case scenario, it will go live in February-early March.
That being said, we haven’t just been sitting idly this entire time. Here’s what’s been happening:
- Third-party technical blockers removed.
- More KOLs, advisors and partners are onboarded and in talks.
- We got a chance to work with Haptic — a company responsible for branding of Portal and the like. In the short time we’ve cooperated with them, they were able to deliver a heap of building blocks in high quality, and we expect this to give PlayMind a sharper, more eye-catching edge than our current visuals have.
- Previous concerns about the potential market change after January 20th were invalidated by a few key institutional investors.
- We’ve bolstered our marketing team recently, and our new colleague had a lot of ideas that we’re confident will make this launch into an experience rather than a one-off thing. Also, another seasoned Web3 advisor is aiding our efforts with intros, input, pitching and so on.
- Finally, we got connected to a gaming industry vet for consulting and potential endorsement. Having PlayMind validated by someone with 30+ years of gamedev experience is rewarding on its own — however, this connection might also help us with the first publisher deal for the protocol.
In summary, without wanting to crunch all the good things into the pre-launch phase, we are driven by two major directives: secure support, validation and comms network for PlayMind post- and pre-launch and give it a strong and sustainable start to create value for you. We understand that it will initially come with some disappointment. You have all been looking forward to the launch of PLAI, as have we. That said, our team treats this as much more than a technical switch. And what we’re preparing, we’re sure, will be a very pleasant cascade of surprises for you.
With that in mind, happy holidays and thank you for being a part of this tumultuous but incredible journey — 2025 will be THE year of PLAI!
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