Exploring Beyond SOLID: A Dive into Essential Software Design Principles 🚀💻
Published in
3 min readDec 18, 2023
💡 Did you know that when it comes to Design Principles, it’s not just about SOLID? Recently I came across so many more and decided to share them with everyone to enhance our Software Engineering skills! 🚀💻
1. SOLID Principles Revisited:
- S — Single Responsibility Principle: A class should have only one responsibility to improve refactoring and code clarity.
- O — Open-Closed Principle: Design software entities to be open for extension but closed for modification, allowing for flexibility without breaking existing code.
- L — Liskov Substitution Principle: Subtypes should be substitutable for their base types, ensuring consistency and compatibility.
- I —I nterface Segregation Principle: Clients should not be forced to depend on interfaces they don’t use to promote modularity and reduce coupling.
- D — Dependency Inversion Principle: Depend on abstractions, not concrete implementations, to achieve loose coupling and flexibility.
2. Beyond SOLID: More Design Principles to Embrace 🌟
- KISS (Keep It Simple, Stupid): Embrace simplicity in system design to keep code clean and easy to understand.
- DRY (Don’t Repeat Yourself): Eliminate code duplication through abstraction and common code encapsulation.
- YAGNI (You Ain’t Gonna Need It): Avoid adding unnecessary functionalities, focusing on delivering what’s required.
- Composition over Inheritance: Favor object composition for flexibility, reusability and improved testability.
- LoD (Law of Demeter/Principle of Least Knowledge): Limit an object’s knowledge to reduce coupling, promoting modular designs.
- POLA (Principle of Least Astonishment): Design software to align with user expectations, ensuring intuitive and predictable behaviour.
- SoC (Separation of Concerns): Divide the system into distinct parts, each responsible for a specific concern, improving code organization and maintenance.
- DI (Dependency Injection): Inject dependencies from the outside, promoting loose coupling, testability and reconfigurability.
- Law of Conservation of Complexity: Acknowledge that complexity cannot be eliminated but can be managed and distributed effectively.
- CQS (Command-Query Separation): Separate methods into commands (modification) and queries (retrieve information) to enhance code clarity and maintainability.
- Principle of Modularity: Design software as independent, self-contained modules for improved understanding, maintainability, and testing.
- Principle of Abstraction: Hide implementation details, providing high-level concepts for ease of understanding and use.
- Principle of Encapsulation: Conceal the internal state of objects, enhancing robustness and maintainability.
- Principle of Low Coupling & High Cohesion: Minimize dependencies between modules (coupling) and ensure strong internal focus within each module (cohesion).
Quick Question for You:
Which design principles have you seen violated the most?
Share your thoughts and experiences in the comments.