[Test 9 ] Testing & Feedbacks

Eric Lee
Refruit
Published in
3 min readOct 11, 2019

A few weeks ago, we have received our first printed prototype. Truth be told, we were quite disappointed with the quality and we feel that it could be much better.

Our first printed prototype — Meh :(

Nonetheless, we have learnt a valuable lesson, and we will not going for the same printer again.

For this test, we manage to get some of our friends and fans from our FB page. The response is quite overwhelming and we have managed to get some testers within a week. 40 testers to be precise.

Our Facebook post to call for testers.
All envelopes are ready to be delivered

After 2 weeks, we manage to receive enough feedback from the testers. For this test, we are keen to know what is their onboarding and playing experience. Especially for parents without coding knowledge.

Manual

One of the most important insight we have is that the parents find it hard to understand the manual. They want their kids to pick up the game asap without reading the instruction. We have one feedback is that the children get bored waiting before the parents could understand how it works.

What we think it should be

Although we are trying to educate the kids to learn about coding, little do we know that it is the parents that need to be educated first before they could teach the kids.

For parents without coding background, it will be a steep learning curve.

Possible solutions

Step by step instruction
We have done it for this test, it seems that the parents are not engaged with it.

Video animation
We might be looking at video animation. Maybe a simple storytelling approach.

A comic
A comic might be able to engage the kids, but we are not sure if the adults would find it interesting.

Interactive Manual
Maybe a kiosk-like sort, with a short demo play.

What’s next

We will be doing some research on how other game manual works and explore another possibility as well.

Duck Da Bomb has a website, Facebook, Twitter and an Instagram!

We are almost ready to publish the game and if you like to get a piece of it, follow us on the social media or subscribe to our newsletter!

This is a self-initiated project by Refruit, a design agency from Singapore & Myanmar. If you are keen to follow the progress of this project or you have any feedbacks, do join our Facebook group. We would like to hear from you.

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Eric Lee
Refruit
Editor for

A student of the world and also a 'smokejumper' ready for the unknown.