XOCIETY’s Holder Test in Review.
Over 770hs ingame-time played in just 3 days by XOCIETY players.
Pioneers, the whole of Team NDUS stands in awe of you, our incredible community. Your participation and dedication to our recent Holder Test have left us speechless and profoundly grateful!
Spending three days with all of you and immersing ourselves in the virtual world of XOCIETY has been nothing short of amazing. It was fantastic to see so many of you playing day after day, returning with enthusiasm and growing skills.
But don’t take just our word for it; here is some of the direct feedback from community members.
“Excellent gameplay with fluid controls and battle was intense.” — bbyeiloj (discord id)
“Each day had a focus to ensure adequate participation in that area and strong community engagement from the team.” napygg.eth — (discord id)
“The event’s structure served as a guiding thread for everything the test had to offer. A first day for familiarization, a second day focusing on PvP, and finally, on the third day, the event centered around PvE. I believe we managed to explore all the possibilities that could be experimented with”. — .montte (discord id)
Each step you took in CAELUM, every PVE session against THOR you conquered, and every PVP battle you fought demonstrated your passion for gaming and unwavering support for XOCIETY.
So what did you get up to in XOCIETY’s Holder Test?
XOCIETY’s Holder Test Players put in the hard work, playing and helping to shape the game, but what did they get up to?
Check out the stat gallery below, for just a taste of what you our players got up to!
Direct Feedback, Bug Reports, and Rapid Fixes
During play, our Frontier NFT Avatar Holders and those invited, found bugs and oddities that we were quick to fix. One of the most notable bits of feedback received was the difficulty in finding PVE & PVP, so after the 1st day of feedback, the XOCIETY team worked hard to implement clear mapping. Direct user feedback and a fundamental implementation within 12hrs, that's the XOCIETY / Team NDUS way.
Some of the other highlights of bugs our players found, and the team fixed within the holder test were:
Reported on Day 1
- A bug where the “Q” special skill of a melee weapon does not damage other characters in PVP — Fixed For day 2
- Crash bug in some PVE rooms — Fixed For day 2
- Bug where avatar naming is reset — Fixed For day 2
- Bug, where the avatar is deleted when the customizing avatar’s name change warning window, pops up — Fixed For day 2
Reported on Day 2
- Jump pad error (inconsistent landing on railgun location in PVP — Fixed For day 3
- An inconsistent issue where the user can’t do anything when the room list continues to load in the PVE Encounter window — Fixed For day 3
- An inconsistent issue where the sound of PVE field objects far away from you is heard up close — Fixed For day 3
Of course, we wanted your feedback to improve, ready for next time. So let’s take a look at some right now.
“despite initial trouble in first hour overall the event was smooth and over delivered compared to expectations. The time was super early for me starting at 5am (PST) “ — uhhdub (discord id)
One of the most commonly received feedback items was PC requirements to play this holder test. Trust us when we say, we hear you. XOCEITY’s holder test was a showing off of the work done in the last 6 months. Being that way, there was some roughness around the edges, optimization was one major one.
please optimize the game for all and the latency too — theashenones (discord id)
The sys requirement seem too much for my graphic card to handle , anyway I found a way to play but not so smooth. — nachomito (discord id)
The second most common feedback was server distribution, which is why people get ping/lag.
I really liked the game. but I miss a server closer to my region. faced a lot of lag and some disconnect — atilagui (discord id)
Getting some lag (fps drop) — famasar (discord id)
We know that both of these can make an otherwise amazing experience feel rough. So we are committed to improving this for future holder tests. This Holder Test and the data of where players joined us will prove invaluable in making these improvements in the future.
We’ll be addressing more of the Feedback directly in our next AMA session on August 14th at 10:00 UTC+0, so make sure you join us. As always NTx will be up for grabs.
The feedback you shared throughout the Holder Test has been invaluable to us. Your insights, bug reports, and suggestions have already proven to be instrumental in shaping the future of XOCIETY. We are committed to taking this wealth of information and using it to make our next Holder Test even more remarkable!
We are genuinely moved by the dedication and advocacy displayed by our incredible community. Your enthusiasm in sharing your experiences, streaming gameplay sessions, and spreading the word about XOCIETY have been awe-inspiring.
“Thrilling shooter game with intense PvE and exciting PvP modes! Action-packed battles against hordes of enemies and real players. Stunning graphics, responsive controls, and regular updates. Overall highly recommended for shooter fans!” — danielvo102 (discord id)
As we move forward, we promise to channel this shared energy into crafting an MMOTPS experience that surpasses all expectations. Together, we’ll continue to build an inclusive and vibrant gaming universe where every player’s voice matters.
Thank you for being the heart and soul of XOCIETY. We couldn’t have reached this milestone without you. Stay connected, for our journey has only just begun, and we can’t wait to reveal what lies ahead!
We’ll leave the final words to one of our Holder Test players, take it away Cristianl…
great community and the fact that everyone is very involved and for me is the best project that I participate and I’m glad I don’t miss this project and honestly I really believe in the future of the project and want to be part of it — CristianI (discord id)
Shoot, Earn, Pioneer. Now We Live in XOCIETY
Web: xociety.io
Twitter: @xocietyofficial
YouTube: XOCIETY OFFICIAL
Discord: https://discord.gg/xocietyofficial
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