XR Beyond Head-Mounted Devices
The Expansive World of Extended Reality (XR) goes beyond the head mounted devices.
eXtended Reality (XR) is defined and understood in multiple ways. Just what Thoughtworks defined earlier as the umbrella term for Augmented Reality and Virtual Reality technologies, and beyond it.
But still when people hear the term Extended Reality (XR), they tend to think of head mounted devices such as virtual reality (VR) goggles or augmented reality (AR) glasses. Such gadgets though, represent only a fraction of the field in XR. XR is an umbrella term which comprises of VR, AR, and MR that includes different devices and applications that change our relationship with digital content and the real world.
Mobile XR
Mobile AR is one of the most easily accessible forms of XR. This form uses cameras and sensors found in smartphones and tablets to put digital information on the real world environment. An example where mobile AR improves gaming experiences is seen in Pokémon GO while IKEA Place aids in home furnishing.
Mobile phone can well become VR device too by putting it in VRBox like devices.
WebXR
Websites can simply plugged with XR, and experiences in browsers of XR enabled devices. Or 360 degree navigational experiences can well be designed to PC or non XR enabled devices too. Read this.
Spatial Computing
Spatial computing refers to technology that allows digital content seamlessly interact with physical surroundings. These include Microsoft’s HoloLens as well as Magic Leap One which provide mixed reality experiences by allowing users to interact with 3D holograms like they are tangible objects. This technique is currently being used across numerous industries such as healthcare or architectural for purposes including surgical planning and virtual prototyping.
Projection Mapping
Projection mapping, also known as spatial augmented reality, transforms objects and spaces into dynamic visual displays. By projecting images onto 3D surfaces, this technology creates immersive environments for events, performances, and interactive installations. It turns everyday objects into engaging visual experiences without the need for wearable devices.
Handheld and Desktop XR
Handheld devices and desktop setups can also provide XR experiences. Companies are developing handheld devices that offer immersive 3D visualizations, such as the Looking Glass Portrait, which creates holographic images viewable without special glasses. Similarly, desktop applications using webcams and other sensors can bring AR features to traditional computing environments, enhancing tasks like virtual meetings and collaborative design.
Environmental XR
Environmental XR integrates digital content into physical environments without relying on personal devices. Smart mirrors, interactive kiosks, and digital signage are examples of how XR can enhance public spaces and retail environments. These technologies offer users interactive experiences that blend seamlessly with their surroundings, providing information, entertainment, and services in innovative ways.
XR in Wearables and Beyond
While head-mounted devices are prominent, other wearable technologies are also advancing XR. Smart clothing embedded with sensors can track movements and provide feedback, while wearable cameras and AR glasses can deliver information and enhance situational awareness in real-time. Additionally, XR is finding its way into automotive displays, smart home devices, and other everyday technologies, further blurring the lines between digital and physical worlds.
Conclusion
Extended Reality (XR) is much more than just head-mounted devices. It encompasses a wide array of technologies and applications that are transforming how we interact with the world. From mobile AR and spatial computing to haptic feedback and environmental XR, the possibilities are vast and continually expanding. As XR technology evolves, it will continue to open new frontiers for innovation, creativity, and human experience.