Tagged in

Game Development

Beat ’em up in development for the Sega Mega Drive / Genesis
More information
More, on Medium

Zabuyaki over the years

Zabuyaki is a game project Don and I have had for many years. We started it at the end of 2003. Back then, it was supposed to be a GP32 game, that we’d also release on PC. We never really got the project started, and to sum things up, it took us over 10 years to get started for real.

OK Tiled!

An year ago I hard-coded the 1st stage in the game code. We needed something to start testing the game engine ASAP. And it worked.
We wanted to make our Zabuyaki
more modding friendly. An easy stage editor is a must. My first approach was to make the editor within the game. I planned to borrow one of eons of…