Design for Aging Users

Lu C
The Zeals Tech Blog
3 min readDec 17, 2021

Anything that is invented between when you’re 15 and 35 years old is new and exciting . . . anything invented after you’re 35 is against the natural order of things.

— Douglas Adams, How to Stop Worrying and Learn to Love the Internet

The author of The Hitchiker’s Guide to the Galaxy apparently knew something about us human beings.

When we age

Our brain is plastic. It can be shaped, and it can retain the shape. But the older we get, the greater effort we need to take to change our brain. It’s natural to feel uncomfortable dealing with new things as we age. Consider your favorite song — when was it released?

Even if we manage to stay open and never stop learning (good for you!), aging still comes with many side effects. In the book Designing User Interfaces for an Aging Population, the author explains how “little” things can make technology harder for older adults. When vision blurs, hand trembles, memory fades, and attention wanders, those “little” things become bigger.

Age-related characteristics seldom come alone. Vision, hearing, motion and cognition always combine. It’s never just about getting that button bigger.

A sitting character talking to a portable device on the table. Looking frustrated while saying What do you mean I muted myself? I’m speaking.”

Design for everyone

The world is aging. But many still see being old as a stigma. As a designer, there’s no better time to demonstrate that aging is not the problem.

In face, older adults bring insights and opportunities for us to improve, to build better products that end up helping everyone. Like the curb cut:

The curb cut effect: What’s beneficial for a specific population may be just as useful for a broader audience.

Several characters crossing the street. One holding a crutch, one pushing a stroller with a baby sitting in it, one teenager riding a scooter.

The curb cut effect in everyday life

Hearing

Two characters watching TV shows with subtitles. One character is an older adult, the other character looks like a kid. There’s noise in the kid’s background.
  • Situation: Older adults with hearing loss watching TV
  • Solution: Subtitles
  • Also benefit: Anyone in a noisy environment

Motion

Two characters talking to their mobile phone. One character is an older adult, the other character is wearing a suit and holding some files in hand.
  • Situation: Older adults with hand and arm weakness sending long messages
  • Solution: Voice-to-text
  • Also benefit: Busy people

Cognition

Two characters standing in front of a giant long piece of paper, looking confused. Text on the paper says “Read me before fill in the form so we can better serve you.”
  • Situation: Older adults with weak working memories filling a form
  • Solution: Write clearly and simply; one step at a time
  • Also benefit: People with ADHD or dyslexia (the number can be larger than most people think)

Empathize

We talk about designing with the user in mind/focusing on the users all the time. But we should design things that we ourselves are also excited to use. And that’s what we call empathize — sharing mutual mental and emotional experiences.

One more thing…

Characters in the above doodles are super simplified version of Hiro M’s “Little Blue Light” concept. He sees this “little blue light” in everyone at Zeals. And he thinks that’s what make them special.

Colors in the doodles are randomly chosen from Junio Serroni’s palette. He never think he’s good at anything. You can tell that’s not the truth.

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