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100 Days of Product Design
TUTORIALS • EXAMPLES • PROJECTS • RESOURCES
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“Culture Fit” is Code for Biased Hiring
“Culture Fit” is Code for Biased Hiring
“During the filming of Planet of the Apes in 1967, Charlton Heston noted ‘an instinctive segregation on the set. Not only would the apes…
Susan K Rits
Feb 17, 2018
Why I Hire People Whose Startups Failed
Why I Hire People Whose Startups Failed
I love startups and founders of startups. I particularly love those founders of startups that have failed, and when I see a candidate with…
Susan K Rits
Feb 14, 2018
Time to Kill the Take-Home Design Test
Time to Kill the Take-Home Design Test
It’s happened again, another designer, another design challenge, another squandered 10 hours. Isn’t it about time we put an end to this…
Susan K Rits
Dec 11, 2017
Day 29: Visual Sitemaps
Day 29: Visual Sitemaps
Visual sitemaps reveal the organization of all the pages or screens within that site. It’s a great way to get the big picture of the…
Susan K Rits
Nov 29, 2017
Day 28: Taxonomy
Day 28: Taxonomy
The nitty-gritty of classifying and organizing content.
Susan K Rits
Nov 14, 2017
Acing the Whiteboard Challenge
Acing the Whiteboard Challenge
Design fast. Out loud. In front of an audience.
Susan K Rits
Nov 11, 2017
What Does a Design Director Do Anyway?
What Does a Design Director Do Anyway?
I spend a lot of time coaching businesses in how to build and manage design teams. A question that comes up a lot — or I should say, a…
Susan K Rits
Nov 10, 2017
Day 27: Hierarchy of User Needs
Day 27: Hierarchy of User Needs
Product designers must think about more than just what will delight users. They must also understand the core functionality and business…
Susan K Rits
Nov 9, 2017
Day 26: Mental Maps
Day 26: Mental Maps
Mental maps are how the user remembers the organization of your website. They’re a snapshot of how the navigation works, memorized.
Susan K Rits
Nov 8, 2017
Day 24: Information Architecture
Day 24: Information Architecture
How you get users from one place in the application to another. How they accomplish their goals.
Susan K Rits
Nov 7, 2017
Day 25: Wayfinding
Day 25: Wayfinding
Where are you going, how do you know you’ve arrived, and can you find your way back?
Susan K Rits
Nov 6, 2017
Day 23: Using Sketch
Day 23: Using Sketch
Sketch has become the industry standard for wire framing digital product design. Simpler than Photoshop or illustrator to learn, Sketch has…
Susan K Rits
Nov 6, 2017
Day 21: Designing for Mobile
Day 21: Designing for Mobile
Designing for mobile viewing is more than just making sure the content fits on a small screen. It requires a detailed understanding of how…
Susan K Rits
Aug 3, 2017
Day 02: Mental Models
Day 02: Mental Models
“Expected behavior” is a term for what users believe they know about how an application will work. These preconceived notions impact how…
Susan K Rits
Aug 3, 2017
Day 22: Adaptive, Responsive & Native Apps
Day 22: Adaptive, Responsive & Native Apps
There are three main strategies for making websites and applications mobile-friendly. Each has advantages and disadvantages.
Susan K Rits
Aug 2, 2017
Day 19: Ideation
Day 19: Ideation
Ideation — a.k.a. brainstorming — can come at any point in the design process, though we usually think of it as kicking off a project.
Susan K Rits
Aug 1, 2017
Day 20: Mobile First
Day 20: Mobile First
The concept “Mobile First” came out of a movement to improve the mobile user experience by focusing on progressive enhancement instead of…
Susan K Rits
Aug 1, 2017
Day 15: Storyboarding
Day 15: Storyboarding
Storyboards help you (and the product team and stakeholders) empathize with your user(s). By showing the use case as a visual sketch…
Susan K Rits
Jul 31, 2017
Day 06: Personas
Day 06: Personas
Personas are how we distill all the individual users’ data we collect, into broad characterizations of our users.
Susan K Rits
Jul 30, 2017
Day 05: User Journey Map
Day 05: User Journey Map
The user journey shows how a user is feeling and what he’s thinking at different points in time while using your product.
Susan K Rits
Jul 29, 2017
5 Little-Known Factors That Could Affect Your Usability
5 Little-Known Factors That Could Affect Your Usability
So you hired someone to do your UX. You dutifully created personas, ran focus groups, drew up wireframes, made a pretty visual design and…
Susan K Rits
Jul 29, 2017
Day 18: Annotating Wireframes
Day 18: Annotating Wireframes
The test of a good wireframe is how concise and detailed are the annotations.
Susan K Rits
Jul 28, 2017
Day 16: Modular Design
Day 16: Modular Design
Large websites are built with a set of page modules that hold different types of content. Instead of designing a website with the finalized…
Susan K Rits
Jul 28, 2017
Day 07: Research Reports
Day 07: Research Reports
Learn to synthesize the results and put your research notes together into a presentable format to deliver to the product team.
Susan K Rits
Jul 28, 2017
Day 04: Empathy Maps
Day 04: Empathy Maps
An empathy map shows you how individual users feel, think and talk about the experience of using your product.
Susan K Rits
Jul 28, 2017
About 100 Days of Product Design
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