Code_With_KUnderstanding the Open-Closed Principle (O) in SOLID with Unity and C#Introduction3d ago3d ago
Code_With_KUnderstanding the Single Responsibility Principle (SRP): A Cornerstone of SOLID Principles in Game…SOLID is an acronym representing five design principles intended to make software designs more understandable, flexible, and maintainable…Jul 26Jul 26
Code_With_KUnderstanding the Singleton Pattern in C# and UnityThe Singleton pattern is a design pattern that ensures a class has only one instance and provides a global point of access to it. This…Jul 17Jul 17
Code_With_KObserver PatternObserver pattern is used when there is one-to-many relationship between objects such as if one object is modified, its dependent objects…Jul 11Jul 11
Code_With_KSetting Up Visual Studio Code for Unity DevelopmentVisual Studio Code (VSCode) is a popular, lightweight code editor that is highly customizable and supports many programming languages. It’s…Jun 24Jun 24
Code_With_KParallax Background In UnityParallax scrolling is a 2D art technique that gives an illusion of depth by making background images move slower than those in the…Jun 11Jun 11
Code_With_KUnity’s Input.GetAxis vs Input.GetAxisRaw: Understanding SmoothingIn Unity, Input.GetAxis and Input.GetAxisRaw are both used to access the value of a virtual axis defined in the Input Manager, like…May 25May 25
Code_With_KScriptable Objects in Unity A Powerful Tool for Data ManagementScriptable Objects are a fundamental concept in Unity that every game developer should understand. They are essentially data containers…May 17May 17