Giannis G. GeorgiouMaking a Point and Click Adventure in Arcweave and Godot — Part 4: MetadataHow we use Arcweave’s components to transfer information to the game engine6 min read·Mar 2, 2023----
Giannis G. GeorgiouMaking a Point and Click Adventure in Arcweave and Godot — Part 3: Logic and StateHow the Arcweave plugin transfers story variables and logic into the Godot game engine5 min read·Feb 24, 2023----
Giannis G. GeorgiouMaking a Point and Click Adventure in Arcweave and Godot — Part 2: Starting a DialogueHow the Arcweave plugin for Godot finds the right response for every player action7 min read·Feb 20, 2023----
Giannis G. GeorgiouMaking a Point and Click Adventure in Arcweave and Godot — Part 1: First PrototypeHow our project evolved and shaped the Arcweave plugin for Godot6 min read·Feb 15, 2023----
Giannis G. GeorgiouOn text adventure “Spider and Web”YouTube series on interactive fiction debuts with ’90s espionage gem4 min read·Nov 2, 2021----
Giannis G. GeorgiouinSUPERJUMPHow to Write a Quest-Based RPGThis is how I wrote my last article’s companion game8 min read·Aug 3, 2021--1--1
Giannis G. GeorgiouinSUPERJUMPFun & Grief: Completionism in GamesDeeper than just a quirky gaming habit9 min read·Jul 26, 2021--1--1
Giannis G. GeorgiouinSUPERJUMPHow to Start Writing Interactive FictionAnd why you should—if you want to design games10 min read·Jun 30, 2021--2--2
Giannis G. GeorgiouinThe StartupHow to Create a Text Adventure Game Inventory in JavaScriptUse class inheritance to define game items in an interactive fiction premise9 min read·May 18, 2020----