Marco GarcíaPulstar: Concurrent ProgrammingProject for my Bacherlor thesis that presents and alternative proposal of programming paradigm and software architecture still not widely…Jun 25, 2017Jun 25, 2017
Marco GarcíaDungeon RollerMobile and PC game developed in 2 days to promote my ‘Introduction to Game Programming’ summer course in SAE Institute México (2017).Jun 25, 2017Jun 25, 2017
Marco GarcíaIK System for 2D games in Unity 3Tech Demo developed using the Unity Engine documentation. This system allows in engine construction and animation of 2D characters from…Jun 25, 20171Jun 25, 20171
Marco GarcíaHex: Lost Heroes (C#, Unity).Board game where the player has to connect upper and lower sides placing tokens in the board. There is an artificial intelligence trying to…Jun 25, 2017Jun 25, 2017