MY.GAMESinMY.GAMESUnity Realtime Multiplayer, Part 8: Exploring Ready-Made Networking SolutionsIt’s possible to exchange data packets directly from your transport, but this can be complex for devs with little experience.10 min read·23 hours ago----
MY.GAMESinMY.GAMESHow our $500K Content Creator Program investment paid off!This post details our successful Content Creator Program, explaining how it’s a win-win for developers, creators, and the audience.7 min read·Jun 7, 2024----
MY.GAMESinMY.GAMESUnity Realtime Multiplayer, Part 7: Architectures in Different GenresWe’ll discuss the lockstep, rollback, snapshot interpolation, and lag compensation patterns and share the best choice for particular…8 min read·May 29, 2024----
MY.GAMESinMY.GAMESMission generation using classic machine learning and recurrent neural networks in Zombie StatePerhaps you’re familiar with procedural level generation, well, in this post it’s all about procedural mission generation.16 min read·May 24, 2024--1--1
MY.GAMESinMY.GAMESUnity Realtime Multiplayer, Part 6: Game Network TopologiesWe’ll talk about the pros and cons of the main network topologies for real-time multiplayer: P2P, authoritative servers, relay servers.6 min read·May 17, 2024----
MY.GAMESinMY.GAMESUnity Realtime Multiplayer, Part 5: Preparing Game DataIn terms of network transmission, in a multiplayer game, data format is key. We cover techniques for serializing and deserializing data.9 min read·Apr 26, 2024----
MY.GAMESinMY.GAMESBeyond the routine in QA: how we automated regression testingQA testing work is not tedious and monotonous, it’s a creative endeavor with a rich range of opportunities.11 min read·Apr 16, 2024----
MY.GAMESinMY.GAMESHow to create comic-book style VFX for games, like in HAWKEDThis handy guide will show how we create a “flash” comic effect in our action shooter game HAWKED.5 min read·Apr 10, 2024----
MY.GAMESinMY.GAMESThe fundamentals of modern 2D Animation Theory using Unity ToolsWe break down incorporating the 12 classic principles of animation with Unity Tools — from setup to finished animation.16 min read·Apr 4, 2024--1--1
MY.GAMESinMY.GAMESHunting for Narrative gold: Designing the treasure hunting world of HAWKEDWe explore the key role of narrative in creating the immersive world of HAWKED.7 min read·Mar 27, 2024----