MY.GAMESinMY.GAMESPhotoshop to Figma: how the Rush Royale UI team changed its workflowIn this article, we share the challenges of making the switch for UI development from Photoshop to Figma, what we learned, and the results.17h ago17h ago
MY.GAMESinMY.GAMESHow game designers can go from abstract idea to dev-ready tech specsThis post covers the whole journey, with examples of technical specifications and tips from game designers.Jul 30Jul 30
MY.GAMESinMY.GAMES10 universal tips for making game design documentationClear documentation is essential to make sure everyone is on the same page. Here are the most important guidelines to follow.Jul 241Jul 241
MY.GAMESinMY.GAMESHR Interviews and why they are essential when applying for jobsFrom the MY.GAMES HR team: demystify the HR interview. What is it? Why does it exist? Who conducts it? Read and get answers.Jul 171Jul 171
MY.GAMESinMY.GAMESProduct Design Life Cycle Methodology: Design Thinking for Product DevelopmentThe advantages, features, and practical examples of PDLC in action.Jul 9Jul 9
MY.GAMESinMY.GAMESCommunity managers and monetization: Bartle’s theory of player typesSee how we explored our community from Bartle’s POV, identified player categories and developed a communication strategy for each of them!Jul 5Jul 5
MY.GAMESinMY.GAMESWhy Classic Design Methodologies are Fail at Product DevelopmentIt’s because they’re not designed for product development.Jun 281Jun 281
MY.GAMESinMY.GAMESHow to ace a gamedev interview: tips from MY.GAMES recruitment expertsIncrease your chances of gamedev interview success with these tips gleaned from conducting thousands of interviews.Jun 20Jun 20
MY.GAMESinMY.GAMESUnity Realtime Multiplayer, Part 8: Exploring Ready-Made Networking SolutionsIt’s possible to exchange data packets directly from your transport, but this can be complex for devs with little experience.Jun 131Jun 131
MY.GAMESinMY.GAMESHow our $500K Content Creator Program investment paid off!This post details our successful Content Creator Program, explaining how it’s a win-win for developers, creators, and the audience.Jun 7Jun 7