MY.GAMESinMY.GAMESPDLC Methodology: Design Thinking for Product DevelopmentThe advantages, features, and practical examples of PDLC in action.Jul 9Jul 9
MY.GAMESinMY.GAMESCommunity managers and monetization: Bartle’s theory of player typesSee how we explored our community from Bartle’s POV, identified player categories and developed a communication strategy for each of them!Jul 5Jul 5
MY.GAMESinMY.GAMESWhy Classic Design Methodologies are Fail at Product DevelopmentIt’s because they’re not designed for product development.Jun 28Jun 28
MY.GAMESinMY.GAMESHow to ace a gamedev interview: tips from MY.GAMES recruitment expertsIncrease your chances of gamedev interview success with these tips gleaned from conducting thousands of interviews.Jun 20Jun 20
MY.GAMESinMY.GAMESUnity Realtime Multiplayer, Part 8: Exploring Ready-Made Networking SolutionsIt’s possible to exchange data packets directly from your transport, but this can be complex for devs with little experience.Jun 131Jun 131
MY.GAMESinMY.GAMESHow our $500K Content Creator Program investment paid off!This post details our successful Content Creator Program, explaining how it’s a win-win for developers, creators, and the audience.Jun 7Jun 7
MY.GAMESinMY.GAMESUnity Realtime Multiplayer, Part 7: Architectures in Different GenresWe’ll discuss the lockstep, rollback, snapshot interpolation, and lag compensation patterns and share the best choice for particular…May 29May 29
MY.GAMESinMY.GAMESMission generation using classic machine learning and recurrent neural networks in Zombie StatePerhaps you’re familiar with procedural level generation, well, in this post it’s all about procedural mission generation.May 241May 241
MY.GAMESinMY.GAMESUnity Realtime Multiplayer, Part 6: Game Network TopologiesWe’ll talk about the pros and cons of the main network topologies for real-time multiplayer: P2P, authoritative servers, relay servers.May 17May 17
MY.GAMESinMY.GAMESUnity Realtime Multiplayer, Part 5: Preparing Game DataIn terms of network transmission, in a multiplayer game, data format is key. We cover techniques for serializing and deserializing data.Apr 26Apr 26