Potential Gen0 Summoning Strategy — Mitigate Recessives and Scale Advanced Summon Operations

Samichpunch
11 min readDec 13, 2021

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Discord: Samichpunch#2518 | Twitter: @Samichpunch | Reddit: u/Taelim

Updated as of 12/31/21.

My theory: One method to scale your operations for gain could be to not shoot straight for advanced classes with your Gen0 —instead summon “purer” Gen1 10/10s

My theory is that one path to profitability with potentially more upside (but also potentially more downside) would be, in certain circumstances, to not use your Gen0’s to try and pull advanced class Gen1s (i.e. trying to get a Dark knight, Paladin, Summoner or Ninja) right out of the gate. Instead you could summon “purer” Gen1’s and use those instead to summon advanced classes. You might be wondering why and how this could be better than summoning straight for advanced Gen1’s — let me tell you why I think this could be a profitable path for some to not shoot for advanced classes right out of the gate with your Gen0’s and that there can be efficiencies captures by summoning purer Gen1’s and summoning advanced classes with the Gen1’s rather than your Gen0’s.

The basics and what we know about Gen0 and Gen1 summoning and advanced class summons:

  • Gen0’s cost 30J to summon with and have a 72 hour CD before they can be used again.
  • Gen1 10/10 summoners only cost 16J to summon with — scaling up to 36J for their 10th summon.
  • An advanced class summoned hero can have at a maximum, 5/5 summons.
  • A Gen1 10/10 can summon five 5/5 advanced class heroes before it would start producing an advanced class with less than 5/5 summons.
  • A Gen1's CD between summons is far less than 72 hours, significantly so during its first 5 summons.
  • For every inheritable trait there is 1 dominant and 3 recessive genes (D, R1, R2 and R3).
  • For purposes of this article we are only looking at the primary class. Subclass and its dominant and 3 recessive genes HAS NO IMPACT on primary class summon rates. So when people reference a “pure Archer primary class archer sub class”, it literally means nothing. The relevant details are the recessive genes.
  • You can check the recessive genes of any inheritable trait (such as the primary class gene which is the focus of this article) at https://kingdom.watch/hero, https://www.dfk-professions.com/heroRecessive/0, or using the Hero Bot in the DeFi Kingdoms discord server.
  • When determining which gene will be used, for any specific hereditary trait (in this case we are talking about primary class only), dominant gene has a 75% chance to be used, R1 has ~20% chance to be used, R2 has ~4% chance to be used and R3 has ~1% chance to be used.
  • You can have a recessive genes that are the same as the dominant gene.
  • If all recessives aligned with the dominant primary class gene for both parents, the success rate for an advanced class would be 25% (this would be extremely rare for D/R1/R2/R3 to all be aligned).
  • The check for advanced class mutation check comes into play AFTER the code rolls for which gene will be used (D/R1/R2/R3) for recessives pulls. So it will pull the primary class gene for each hero, then if those two can potentially match for advanced class, then it rolls for a successful roll, with a 25% chance.
  • If you don’t have at least R1 aligned with D gene, then you usually end up with something close to an ~15% success rate.

The rationale for my theory:

You have four compelling reasons NOT to aim for advanced classes with your Gen0’s and instead aim for purer Gen1s:

PROS:

  • (1) Gen1’s are cheaper to summon with and can still produce 5/5 max summon advanced classes 5 times;
  • (2) the CD between summons for Gen1s is much less than the 72 HR cap that most Gen0’s are sitting at;
  • (3) the success rate to pull the advanced class should increase due to reducing the impact of unwanted recessive genes; and
  • (4) it frees up your Gen0’s to do other revenue generating activities. The first two are basic and no brainers — the third might require some explanation. I’ll address each of these 3 Pros in more detail shortly.

CONS: There’s two main arguments for not doing this:

  • (1) the Gen1’s you are using to summon will likely not be Rare (Blue) or higher, like your Gen0’s would be, however, this alone may not be a reason enough to us a 72 HR CD and 30J cost aiming for an advanced class pull, I’ll address 1 Con in the pros/cons list in more detail below; and
  • (2) a Gen1 advanced class sells for more than a Gen 2 advanced class even though they both have 5/5 summons, this is due to the fact that summoning costs go up quite a bit in later generations and if you are aiming for exalted dread knight class then it pushed it back one generation.

Pro 1 — Gen1’s are cheaper to summon with and can still produce a 5/5 max summon advanced class hero.

A Gen1’s first summon only costs 16J. You get two of these and start going for advanced classes and you are only paying 32J for the first attempt, 34J for the next, etc. It wouldn’t be until the Gen1’s 8th summon that the cost would be the same as 30J like a Gen0. Under my proposed strategy, I wouldn’t summon past the 5th summon anyways and would either use the remaining 5/10 Gen1 as a profession/quest farmer or sell it for salvage value. Because you can summon a full 5/5 advanced class up to 5 times with a 10/10 Gen1, you’d pay an aggregate of 246J (32+36+40+44+48+46) as opposed to two Gen0’s summoning 5x and paying 300J total. Keep in mind there’s no added chance to pull a legendary just because they are Gen0, so you’ve pocketed ~80J on those 5 attempts, MEANWHILE you were able to use your Gen0’s for something else (rent them out to feed your Gen1 summon costs or scale even further and make even more purer Gen1s).

Floor prices are constantly moving on the Tavern so you need to map this out and plan your moves accordingly, but one think to keep in mind is that Gen2 advanced classes with 5/5 summons sell for less than Gen 1 advanced classes (however that detriment can be offset by many of the benefits described herein).

Pro 2 — Gen1’s have a much lower CD between summons than the 72 HR cap that most Gen0’s have right now:

Gen0 summon cap is 72 hours, that is a long time in the crypto world. A Gen1 will have an initial 24 hour summoning sicknesss, but otherwise be able to take attempts at pulling an advanced class hero MUCH faster than a Gen0 once every 72 hours. MEANWHILE, your Gen0’s are freed up to do other things like rent out to fuel your Gen1 summoning costs or scale even further make more Gen1s.

Pro 3 — Making purer Gen1s can reduce some of the variance that is experienced due to recessive genes.

Keep in mind that each hero has a one dominant and 3 recessive genes for every inheritable attribute. I’ll spare all the citations here but check out Vol. 4 and Vol. 5 of the Lost Annals of Gaia for a better understanding of this rabbit hole down which I am about to lead you.

Here we are just talking about primary class. Between the three recessive genes, there’s about a 25% chance that one of them will be used rather than the dominant gene. This check for which gene (D/R1/R2/R3) will be used happens before the system does the check for advanced class roll. So what happens when you can replace one of your recessive genes, specifically R1 with the same gene as your dominant that you are trying to pass through? Well by doing so you’d effectively reduce the variance caused by recessive genes and make the success rate for advanced class be effectively closer to that 25% mark rather than the ~15% mark where it stand if none of the recessives align with the main class.

Let’s walk through an example of what I’m talking about.

How many people are doing it:

Let’s take two Gen0’s as an example. Let’s say that these two summon together and it doesn’t successfully mutate to a Darkknight, but it makes a Thief.

Example: Gen 0 Archer and Gen0 Thief Breed and creates a Thief

That means the Gen1 Is going to have primary class genes pop out something like the below table— where Dominant will obviously be a thief but the 3 recessive genes will be comprised of one of the 7 orange genes above (the Dominant of the hero that didn’t make its way through (Archer in this case) and then the 6 combine recessive genes of the two parents). Simulations by community members are showing that R1 (the most important gene) will typically be rolled as follows:

Likely primary class gene results from the above example

Keep in mind that when you get unlucky and pull a recessive gene instead of the dominant (~25% chance for each hero), that R1 (~20% chance) is more likely than R2 (~4%), and R2 more likely than R3 (~1%).

As noted above, you have about a 25% chance to use the D gene of the parent whos dominant gene didn’t “win” the genetic combination as R1 for the child. Then about a 55% chance to use one of the R1’s of the parents for R1 of the child.

When I first wrote this article, I thought the rate of which D of the parent who’s primary class didn’t pull through would have a much higher rate to pull for R1, but it appears that is not the case, its about a 25% chance.

So while the rate of using D of the other parent is less than I initially thought, the theory remains the same and remember that in this proposed strategy, the recessive gene purification is only one of the strategies.

A potentially better way to do it — produce purer Gen1s?

Well what happens when you breed an archer and an archer (making a “purer” archer) and then use that resulting purer archer to try and make darkknights?

Example with two archer Gen0’s that produce a Gen0 Archer

Assuming you don’t get hit by recessives on the initial Gen0 summon, then the resulting Gen1 should have Archer dominant and, could roll Archer (the D gene of Parent 2) as R1 with about 25% success rate, and if not there, then likely for R2 or R3.

My theory is that you likely end up with D- Archer and also R1-Archer (but if not R1- then high likelihood for R2 or R3 Archer)

So let’s say you take this purer archer Gen1 (assuming you hit the D/R1 Archer) and go to summon a dark knight with a thief where you did the same approach lets take a look at what happens:

Optimized purer Gen 1 Archer and Thief

The way the check works, it will first see if a Dominant Gene or a recessive gene is going to pull through (~25% chance for each parent). So if R1 is has an ~20% rate to pull through after D, and it is aligned with D, then you’d have about a 95% chance for the code to use the class gene that you want (in this example, Archer and Thief).

Then once the code pulls through the primary class gene for each parent (95% chance for Archer on Parent 1 and 95% chance for Thief on parent 2 in this example), it will do the check for mutation if Archer and Thief are pulled through. The advanced class mutation has a 25% success rate.

Making purer breed Gen1’s can help reduce the variance of recessive genes, effectively increasing your success rate for making advanced classes.

SAMICHPUNCH NOTE: After updating this on 12/31/21, the rate at which D of the unused parent is used to populate R1 of the child is much less than I thought, so this factor should be given less weight in this strategy.

Pro 4— This also frees up your Gen0’s do pursue other revenue generation activities in the meantime.

This is pretty basic and doesn’t really need explaining but I wanted to close the loop again on how you could even simply rent out your Gen0 to fuel the above process..

Con 1 — But my Gen0’s are rare, wont they make higher rarity advanced classes if I do successfully pull an advanced class when summoning with them.

The short answer is sort of. You have a higher CHANCE to pull a higher rarity, but my argument is that the higher chance is nominal and not worth foregoing the 3 aforementioned benefits above. Remember this chart?

Roll rates for rarities of summoned heroes depending on rarity of the two parents. Credit to Albus for this awesome chart.

Look at the difference in rarities when summoning with two commons vs two rares — in my opinion the difference is almost meaningless. Two commons have a 58.3% chance to summon a common. Two Rare’s (most Gen0’s) still have a 49.2% chance. That’s less than 10% chance. The only real difference is that you have effectively 0% chance for mythic with two commons but a 1.9% chance with two rares (also still laughably rare).

My game is all about reducing variance and beating the house, not trying to strike jackpot with a mythic at the cost of being less efficient. So for the above reasons, I’m not summoning advanced classes with Gen0s, leave that to the PURER Gen1s, do it faster, do it cheaper, and do it with less recessive gene variance. Meanwhile — you free up your Gen0 for other revenue generation.

Con 2— A Gen 1 5/5 advanced class sells for more than a Gen 2 5/5 advanced class.

This is definitely something to consider. You’ll need to keep a close eye on where floor prices are. But as of the time of the update to this article on 12/31/21, the floor price of an advanced Gen1 5/5 hero is 135J, and the floor price of an advanced Gen2 5/5 hero is 80J. You can run the math, but two Gen1’s with purer genes, a starting summoning cost of 32J (rather than 60J) and a potentially higher success rate (closer to 22% rather than ~15%) can offset the difference in Gen1 advanced vs Gen 2 advanced sales prices.

It’s not a a guaranteed solution, but its something to think about as you are summoning and trying to figure out what is the most SCALABLE solution to grow your DFK army and place in the game.

Check out my Index of Samichpunch DeFi Kingdoms Articles for a list of all of my other articles. You should definitely bookmark this index. Follow my medium account to get updates when they go live!

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Samichpunch

An ex-biglaw corporate attorney that is passionate about crypto. Dragon's Crossing co-Founder and Trusted source of DFK content.