Anders ElfgrenImplementing a Fuzzy Search Algorithm for The DebuginatorI’m working on a generic debug menu, mainly intended for games and other real-time applications: The Debuginator. It’s written as a Public…Apr 25, 2017Apr 25, 2017
Anders ElfgrenVehicle AI — Formation and Movement, improvedIn my earlier posts (Part 1 and Part 2), I described the components I use to set up the AI for my vehicles. Now I thought I’d go into more…Nov 12, 2016Nov 12, 2016
Anders ElfgrenDeveloping Vehicle AI for Stingray, Part 2Towards the end of the previous part— found here — you may have been thinking: “Alright, so we have a bunch of layers that think and do…Oct 26, 2016Oct 26, 2016
Anders ElfgrenDeveloping Vehicle AI for Stingray, Part 1At the Stingray development team, we do hack days every other Friday. Last time I decided to try and learn how to make a basic AI for…Oct 22, 2016Oct 22, 2016