PinnedEric BSifu’s Night at the MuseumThis is the single greatest videogame level of all-time.Jun 9Jun 9
PinnedEric BShintoism, Nature, and the Storm in Ghost of TsushimaHow SuckerPunch uses ancient Japanese spirituality to calm the storm, their player and Jin himself.May 20May 20
Eric BBuilding on the Shoulders of Giants in Assassin’s Creed: ValhallaResearching this article taught me that “RuinPorn” is a real term. I feel gross.Jun 16Jun 16
Eric BMechanics as Narrative: How Upgrades Demonstrate the Processing of Grief in Tales of Kenzera: ZauAND Boabab Trees are pretty cool irl, tooJun 3Jun 3
Eric BTripping on Shrooms and Why it’s Important in Assassin’s Creed: ValhallaWhy are there so many mushrooms in this game?May 29May 29
Eric BKena: Bridge of Spirits is a Wolf in Sheep’s Clothing“Yo wtf. Bought this game to chill, why does it feel like I’m playing souls-like difficulty ass game HAHAHAH.”May 18May 18
Eric BThe Art of the Rap Battle in Assassin’s Creed: ValhallaFlyting can teach us a thing or two about medieval warriors, Eivor and historic European culture.May 14May 14
Eric BRanking the Shire Arcs in Assassin’s Creed: ValhallaThere’s too many of them, but you don’t need me to tell you that.May 11May 11
Eric BWhere, When, and Why it Matters in GreedFallHere’s why other games need to take a note from GreedFall’s book when it comes to naturally incentivizing exploration in open world maps.May 4May 4