Aidan HartPhysics Framework Day 2: Launcher Pt.2Today, I was able to start moving the line renderer and having it aim in specific areas using the input system.6h ago6h ago
Aidan HartPhysics Framework, Day 1: The Launcher Pt.1Today, I’ll be setting up the launcher. I’ve made three separate scripts, one for the launcher, the second being for the projectile prefab…1d ago1d ago
Aidan HartCreating a Robot Arm with Articulation BodiesIn this article, I’ll be going over the basic uses of an articulation body, where I’ll be creating a working robot arm.2d ago2d ago
Aidan HartA Guide on Fixed, Hinge, and Spring JointsIn unity physics, there are four different types of joints that are available as components for game objects.2d ago2d ago
Aidan HartControlling Gravity in UnityToday, we’ll be modifying the strength of gravity within Unity!Sep 61Sep 61
Aidan HartCreating a Smooth Line RendererToday, we’ll be implementing a line renderer into my project.Sep 5Sep 5
Aidan HartMoving and Instantiating Objects to a Separate Physics SceneToday’s article will be going over transitioning and spawning game objects inside a separate physics scene.Sep 4Sep 4
Aidan HartDetecting Collisions to Cause Explosive ForceFor this article, I’ll do my best to keep it briefSep 3Sep 3
Aidan HartUnity Physics: Applying Forces and TorquesToday, we’ll be using two different forces in my project. One is regular force while the other is a force that causes rotation called…Aug 31Aug 31