PinnedAlex KuboderaDesigning Difficulty the Right WayHow readability alleviates player frustrations when facing insurmountable challenges. Lessons from Elden Ring, Sekiro, and Death’s Gambit.7 min read·Apr 17, 2022----
Alex KuboderaLiterary Analysis: House of LokiA literary breakdown of the subtext in House of Loki, and how the myths that inspired it were imbued into the text.5 min read·Jan 12, 2023----
Alex KuboderaPostmortem: How to Write Compelling Interactive FictionApplying lessons from Disco Elysium and Sunless Skies to write compelling interactive fiction and how to apply feedback from play testers.6 min read·Dec 18, 2022----
Alex KuboderaOpt in difficulty is a great way to go about it, especially when the system to do so is naturally…Having various progression avenues to improve player skills/toolsets is also a great method (ie. separating leveling up with talent points…1 min read·Dec 15, 2022----
Alex KuboderaIdentifying themes for your game by looking inwardThemes are an exploration of the human condition. So how do you formulate a thematic question that resonates with your audience?7 min read·May 25, 2022----
Alex KuboderaWhat is depth and how do you add it to your game?Depth is what keeps a game feeling fresh long after its release. So what is it, and how do you capture that elusive magic?9 min read·May 12, 2022----
Alex KuboderaThe Art of the PixelAn interview with Edge Magazine about the appeal of pixel art, where inspiration comes from, and what the art scene looked like in 2016.5 min read·Apr 8, 2022----