Bryson TeruyaCreating a Camera Swap SystemFor the Simulator, the player should have the option to press an input and swap between a 3rd Person and First Person Camera while flying…Mar 23Mar 23
Bryson TeruyaCreating a Space Flight SimulatorHi all, today I wanted to share a new project I’ve been working on: a Spaceship Flight Simulator! Having gotten familiar with Cinemachine…Mar 19Mar 19
Bryson TeruyaCombining Cinemachine and Timeline for Ultimate ControlIf you play or seen games, you will be very familiar with Cutscenes. Depending on the scenario, Camerawork in Cutscenes can be effectively…Mar 16Mar 16
Bryson TeruyaMake A Treasure Chest System Using TimelineToday I wanted to showcase a neat Treasure Chest Animation I’ve created that activates from a trigger by a player character!Mar 14Mar 14
Bryson TeruyaTimeline Director: Winning the RaceToday I wanted to showcase a basic cutscene animation I created using Timeline involving a character finishing a race!Mar 11Mar 11
Bryson TeruyaCharacter Animations in TimelineHave you ever wanted to use a movement animation for your character, but only the animation occurs and not the actual movement? Today I…Mar 9Mar 9
Bryson TeruyaUsing Signal Emitters to Access C# ScriptsSignal Emitters are a convenient feature within Timeline that we can use to call events from active C# scripts! Let’s take a look on how…Mar 6Mar 6
Bryson TeruyaWhat is a Control TrackToday I wanted to discuss using the Control Track with Timeline!Mar 3Mar 3
Bryson TeruyaAudio Tracks in TimelineToday I wanted to cover another type of core track in Timeline: the Audio Track. Simply put, this allows us to play audio clips and adjust…Mar 1Mar 1
Bryson TeruyaThe Power of Activation TracksAfter working a bit more with Timeline, today I wanted to take a look at one of its useful features: Activation Tracks. Say you only wanted…Feb 28Feb 28