Boqin ZhangDay 120: Combining Cinemachine with TimelineLet’s enhance our project by incorporating cinemachine with timeline. The virtual cameras from cinemachine allows us to change views.Sep 17, 2023Sep 17, 2023
Boqin ZhangDay 119: Treasure Chest AnimationLet’s create a treasure chest animation.Aug 30, 2023Aug 30, 2023
Boqin ZhangDay 118: Victory Animation IICombining animation is one of the hardest part about this project. Other than that, feel free to customize your victory sequence, which…Aug 23, 2023Aug 23, 2023
Boqin ZhangDay 117: Victory Animation I (Combining Animations with Override Track)Let’s create a victory animation that involves humanoid animations and a particle system.Aug 20, 2023Aug 20, 2023
Boqin ZhangDay 116: Humanoid Animations Common MistakesLet’s revisit day 115. When I was working on the next humanoid animation project, I realized I forgot to mention mistakes that we might…Aug 14, 2023Aug 14, 2023
Boqin ZhangDay 115: Humanoid AnimationsLet’s work with humanoid animations in timeline. For this project, we’ll need premade characters and animations. Those can be found in…Aug 7, 2023Aug 7, 2023
Boqin ZhangDay 114: Timeline Signal EmitterLet’s take a look at signal emitters. Signal emitters allow the timeline director to access scripts.Jul 26, 2023Jul 26, 2023
Boqin ZhangDay 113: Lightbulb Blowout Animation IILet’s continue the lightbulb blowout animation project. Here’s a clip of the animation we’ll be creating.Jul 21, 2023Jul 21, 2023
Boqin ZhangDay 112: Lightbulb Blowout Animation ILet’s do a slightly more complicated animation. Here are the details of this project:Jul 18, 2023Jul 18, 2023
Boqin ZhangDay 111: Multi Game Objects Animation with TimelineLet’s use timeline to do an animation with multiple game objects.Jul 15, 2023Jul 15, 2023