A bunch of new mechanics on First Settlers

Continuum World
4 min readMar 1, 2024

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Hi everyone,

Burn NFTs is almost ready to upload… still a little bit more patience and the game will be updated the next week with the new mechanic. Today we are gonna talk about some new stuff that we are working on for First Settlers, we hope you like it.

New Inventory limit

Until now the inventory has no limits to storage as many resources as you want. This will change in First Settlers. Is necessary to balance the game long term and offer progression mechanics.

So when you begin First Settlers you will start only with 10 inventory slots initially, each one carrying up to 999 items or resources of the same kind. Whenever a slot is full new resources of the same type will begin filling another slot. Of course, you can discard resources if needed.

Screenshot from inventory prototype (art not final)

Inventory slots can be upgraded up to 100. To upgrade them you will have to complete a crafting mission, incremental in difficulty as more slots are unlocked. Another way to get more slots is using Warehouse buildings…

Screenshot from inventory prototype (art not final)

New Buildings

We have talked about new buildings, let’s talk about the first to arrive (but not necessarily in the first season). Current production buildings will remain and work as now, with the differences that now you will have to craft and waste some resources to construct the building. To activate a building the player will have to stake UM. The building can be deactivated and the player will regain the UM stake. If you don’t have land or buildings you still can use the ones from other players paying a UM fee.

Warehouse

Adds 10 inventory spaces. It is displayed in the warehouse tab as a second inventory. If it is removed or deactivated the player will be warned that the resources contained in the last 10 slots of his warehouse inventory will be lost.The warehouse slots are only filled when the conventional inventory slots are full. Renting lets you use 10 warehouse slots for some days. Decoration adds extra slots.

Printer

Crafter of items and materials. There’s exclusive items per biome. Renting allows you to use those recipes. Decorations reduce the materials required for each recipe.

House

It is the spawn point to enter the biome. It also increases the amount of decorations allowed in the biome. Additionally, it offers a daily bonus of biome resources. Renting the building allows you to get that gacha bonus. Decorations increase the daily bonus.

Solar Panel

Produces up to 1 energy cell every 24hrs. Decorations allow the accumulation of more energy cells. If full, when one or more energy cells are removed the timer starts again. Renting works as a way to purchase energy cells.

Teleport

It will allow you to move between map points much faster… This one is not useful yet, so it won’t be available yet but we just wanted to show you the cool animation when using it

New Decorations system

Until now the decorations are attached to the production buildings. This will change in First Settlers where you will have to place the decoration in a specific Bioma. With this new system all the decorations will improve to all the buildings in the bioma. The decorations allowed will also be increased. So now decorations become much more important and part of the strategy to improve all your bioma. The method to place a decoration will be similar to the current one but instead of putting them in the building menu you will do it in the bioma menu. Of course, you can just place it manually in the bioma with your avatar when you are on land mode.

More next week and thanks for your support!

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