Daniel VillarrealinGame Design FundamentalsTheme Only GamesI played Angry Birds Friends and Cut the Rope. I recall that when both games came out I heard many fellow teachers would taut the games as…May 28, 2020May 28, 2020
Daniel VillarrealPuzzles: Monument ValleyPrincess Ida is a boss. Her ability to utilize the sacred geometry to defeat the curse is at least boss-like. Not bad for a puzzle game.May 21, 2020May 21, 2020
Daniel VillarrealinGame Design FundamentalsPuzzles in Games, Puzzles as GamesMay 17, 2020May 17, 2020
Daniel VillarrealinGame Design FundamentalsYear Walk, a mysteryYear Walk is definitely mysterious. The game opens up with a movie reel that evokes a silent film.May 14, 2020May 14, 2020
Daniel VillarrealinGame Design FundamentalsGame Architecturebased on Designer’s Notebook: The Role of Architecture in Videogames by Ernest AdamsMay 13, 2020May 13, 2020
Daniel VillarrealinGame Design FundamentalsCritical Play: A Sailor’s DreamThis walking simulator furthers the story with its use of digital bread crumbs that are aided by a Compass Rose or the name of spaces…May 7, 2020May 7, 2020
Daniel VillarrealinGame Design FundamentalsEscape Rooms & VRLaura Hall at GDC17May 7, 2020May 7, 2020