David PhamDay 6: Unity in Action Chapter 3Unity in Action Chapter 3 adds shooting, AI, and reacting to the movement demo build in Chapter 2.Jan 17, 2017Jan 17, 2017
David PhamDay 5: Unity in Action Chapter 2Before I get into Unity in Action Chapter 2, one important lesson I’ve learned for building habits which are the foundation for producing…Jan 16, 2017Jan 16, 2017
David PhamDay 4: Re-calibratingI’ve stopped for a few days now and now that I’m back at it, I think that I should re-read Unity in Action (which I just finished…Jan 16, 2017Jan 16, 2017
David PhamDay 3 (really day 4): CharacterControllers, Rigidbodies and CollidersToday, I wanted to understand the difference between all of these concepts. Some Internet research helps but provides conflicting opinions…Jan 13, 2017Jan 13, 2017
David PhamDay 2: Beginning terrainToday, I wanted to begin modeling the environment, starting with the sand dunes that epitomize Journey.Jan 11, 2017Jan 11, 2017
David PhamDay 2: 3rd-person camera and movement controls (part 2 retrospective)Today was spent building the camera-relative movement.Jan 10, 2017Jan 10, 2017
David PhamDay 1: 3rd-person camera and movement controls (part 1 retrospective)In this sprint, I wanted to setup a 3rd-person camera that was independent — that is, the camera could rotate independently of the player…Jan 9, 2017Jan 9, 2017
David PhamDay 1: 3rd-person camera and movement controlsA big component of any game is camera mode — first person or third person (and independent/dependent) - and controls —…Jan 8, 2017Jan 8, 2017
David PhamDay 0: Journey, the gameHere is a playthrough of the game Journey that I will reference:Jan 8, 2017Jan 8, 2017
David PhamDay 0: The toolsI’m going to be using Unity as my game engine with C# as my language of choice.Jan 8, 2017Jan 8, 2017