Donovan TokuyamainGame Design FundamentalsCritical Play: On Theme in Race GamesWhen playing Tiny Wings and Temple Run the objective is more or less congruent between the two: go as far as you can for as long as you…May 28, 2020May 28, 2020
Donovan TokuyamainGame Design FundamentalsSketchnote: Onboarding in Plants vs ZombiesMay 26, 2020May 26, 2020
Donovan TokuyamainGame Design FundamentalsCritical Play: Monument ValleyFor me, playing Monument Valley was just as much about the aesthetics as it was about the puzzles themselves. Full transparency here: I…May 21, 2020May 21, 2020
Donovan TokuyamainGame Design FundamentalsCritical Play: Year WalkNarrative in the 2D interpretation of ÅrsgångMay 14, 2020May 14, 2020
Donovan TokuyamainGame Design FundamentalsP2: Playesting ChecklistThe questions that will guide our playtest evaluation as our P2 game evolves.May 13, 2020May 13, 2020
Donovan TokuyamainGame Design FundamentalsP2: Team NormsMoody Team: Vincent Nicandro, Meenu Singh, Shaan Asif, Zachary Goodale, Baker Sharp, Donovan TokuyamaMay 11, 2020May 11, 2020
Donovan TokuyamainGame Design FundamentalsCritical Play: Walking SimulatorsHow Walking Tells the Story in FirewatchMay 6, 2020May 6, 2020