Ethan MeyerowitzUsing MATH To Fix My Game + Announcement — Dungeon Forge Devlog #7It’s been a while, but I’ve managed to fix and add a couple of things to my game. Not only did I redo a lot of my early systems to rely on…Jun 12Jun 12
Ethan MeyerowitzDUNGEON FORGE Devlog #6 — Shifting GearsPreviously, I decided to shift gears and focus on gameplay. My focus shifted from the main point of my game — dungeon building — to…May 27May 27
Ethan MeyerowitzBreadcrumbs and Intelligent Enemies — Dungeon Builder Devlog #5In the last devlog, I started work on Enemy AI. What I came up with was very simple — detect player; move toward player. While this might…May 7May 7
Ethan MeyerowitzEnemies and Enemy Spawners — Dungeon Builder Devlog #4This week I made massive progress on the game! Not only did I expand my Save System to be able to include spawn data for enemy spawners…May 4May 4
Ethan MeyerowitzUVs and Meshes — Dungeon Builder Devlog #3.5It’s been a couple of days since the last devlog, but I was able to accomplish a lot. My main focus was updating my mesh combination…Apr 28Apr 28
Ethan MeyerowitzIt’s Been a Long Time Coming — Dungeon Builder Devlog #3This week I shifted my focus from working on the look of my game to programming more features.Apr 25Apr 25
Ethan MeyerowitzDungeon Builder Devlog 2 — This looks better…This week I put my focus on the look of the game. While it isn’t recommended to focus on looks this early on in development, it was really…Apr 18Apr 18
Ethan MeyerowitzCreating a Dungeon Builder — Devlog #1Ever since I was little I absolutely loved building games. I used to (and sometimes still do) spend hours in games like Minecraft.Apr 15Apr 15