Eli WopatinGame Design FundamentalsSketchnote: Onboarding in Plants vs ZombiesMay 28, 2020May 28, 2020
Eli WopatinGame Design FundamentalsCritical Play: Monument ValleyI decided to finally try to and play Monument Valley, after hearing so many great things about it. I can agree the game is a wonderful and…May 21, 2020May 21, 2020
Eli WopatinGame Design FundamentalsSketchnote: Puzzles in games, Puzzles as GamesMay 19, 2020May 19, 2020
Eli WopatinGame Design FundamentalsCritical Play: MysteriesI spent some time playing the iOS mobile mystery game “The Detail”. The game describes a detective narrative involving solving a crime and…May 13, 2020May 13, 2020
Eli WopatinGame Design FundamentalsCritical Play: The Sailor’sDreamI choose to play and analyze the walking sim “The Sailor’s Dream”. The game, while largely exploring and discovering the peaceful…May 7, 2020May 7, 2020