Ingrid FaninGame Design FundamentalsCritical Play: Theme Only GamesTower Defense games have captured many hours of my attention throughout the past two decades. Two of my all-time favorites are Plants vs…May 28, 2020May 28, 2020
Ingrid FaninGame Design Fundamentals[Sketchnote] Onboarding w/ Plants vs. ZombiesMay 24, 2020May 24, 2020
Ingrid FaninGame Design Fundamentals[Critical Play] Monument ValleyFor this critical play on puzzles, I decided to try out Monument Valley. Like all of its other players, I was immediately drawn to the…May 20, 2020May 20, 2020
Ingrid FaninGame Design Fundamentals[Sketchnote] Puzzles in games, Puzzles as GamesMay 18, 2020May 18, 2020
Ingrid FaninGame Design Fundamentals[Critical Play] MysteriesI chose to play Her Story, a game which follows the police tapes interviewing a woman on the murder of a man named Simon. The narrative of…May 11, 2020May 11, 2020
Ingrid FaninGame Design Fundamentals[Sketchnote] The Role of Architecture in GamesMay 11, 2020May 11, 2020
Ingrid FaninGame Design Fundamentals[Critical Play] Walking SimulatorsI’ve watched a few gameplays of walking simulators but have never thought about playing one myself. Thus, my experience with Firewatch…May 7, 2020May 7, 2020
Ingrid FaninGame Design FundamentalsEscape Rooms: Designing for AR and VR [sketchnote]May 3, 2020May 3, 2020