Joshua KiddChapter 44: Destroying Powers-upsCreate an else statement to the Powerup’s OnTriggerEnter Switch method. Then, use TryGetComponent to return the Laser script if it exists…Mar 13Mar 13
Joshua KiddChapter 43: Aggressive EnemiesCreate a variable that controls the speed of the aggressive enemies.Feb 23Feb 23
Joshua KiddChapter 42: Shielded EnemiesCode to randomize the same enemies to have shields so that some of them have shields while others don’t.Feb 9Feb 9
Joshua KiddChapter 41: Balanced SpawningTo create controlled balance, create a table of arrays with weighted values controlling how often power-ups show up using percentages.Feb 7Feb 7
Joshua KiddChapter 39: New Enemy TypeTeach original enemy new tricks like cloak then appear and zigzagging.Feb 1Feb 1