Justin SiroisVR Development Pt. 7: Character Controller || UnityThe last article which I published is part 6, which demonstrates how to add a continuous move provider in Unity VR development. This piece…Jun 23Jun 23
Justin SiroisVR Development Pt. 6: Continuous Move Provider || Unity(If you have not read my past articles on VR development in Unity, please check them out. They are necessary to understand this article…May 24May 24
Justin SiroisVR Development Pt. 5: XR Ray Interactor || UnityIn my last article I discussed creating an XR Origin in Unity and the components that would come attached. I will be diving a little deeper…Jan 27Jan 27
Justin SiroisVR. Development Pt. 4: XR Origin || Unity & OculusIn order for your player to interact with your virtual reality project you must create an XR Origin. An XR origin provides the place from…Jan 26Jan 26
Justin SiroisVR Development Pt. 3: XR Interaction Toolkit UnityThe XR Interaction Toolkit is a free package in Unity which enables you to create VR and AR projects. The framework it provides is robust…Jan 20Jan 20
Justin SiroisVR Development Pt. 2: Starting a VR project in UnitySo you want to start developing in VR with Unity? Here’s how to set up your first project.Jan 16Jan 16
Justin SiroisVR Development: Pt 1.The first step to getting started in developing on the quest is to (if you haven't already) download the Oculus app. Once downloaded you…Jan 16Jan 16
Justin SiroisBoss Battle: Defeating the Dreadnaught || UnityThe time has come to wrap up the boss battle.Dec 31, 2023Dec 31, 2023
Justin SiroisBoss Battle: Swarm Attack || UnityThe time had come for me to think about how I wanted the Dreadnaught to attack the player.Dec 30, 2023Dec 30, 2023
Justin SiroisBoss Battle: Damage VFX || UnityI wanted to create a greater sense of immersion for players, as well as visually reward players for their progress in the boss fight. In…Dec 30, 2023Dec 30, 2023