Jung WoninGame Design FundamentalsGame Balance in Settlers of CatanSettlers of Catan is a well-balanced, nuanced board game that continuously brings together players of all different skill levels. Whether…Nov 17, 2020Nov 17, 2020
Jung WoninGame Design FundamentalsCritical Play: Theme Only GamesFor this critical play, I played Tiny Wings and and Temple Run, both mobile app race games with different themes.Nov 10, 2020Nov 10, 2020
Jung WoninGame Design FundamentalsCritical Play: Monument ValleyFor this critical play, I played the visually enticing puzzle game Monument Valley.Oct 29, 2020Oct 29, 2020
Jung WoninGame Design FundamentalsMindmap: Puzzles in games, Puzzles as GamesOct 27, 2020Oct 27, 2020
Jung WoninGame Design FundamentalsCritical Play: Everybody’s Gone to the RaptureThis week, I played the walking simulator game Everybody’s Gone to the Rapture developed by The Chinese Room. For a deeper overview of the…Oct 27, 2020Oct 27, 2020
Jung WoninGame Design FundamentalsMindmap: Architecture in VideogamesFrom Ernest Adam’s Designer’s Notebook: The Role of Architecture in VideogamesOct 23, 2020Oct 23, 2020
Jung WoninGame Design FundamentalsJourney: A Critical PlayMany of the video games that I have ever played never really told a compelling story that becomes the center focus. I believe that is due…Oct 15, 2020Oct 15, 2020