Carlos TorresCreating A Progress Bar w/ New Unity Input systemWe’ve done a couple cool thing with the input system so far but you know what we are missing? some UI!4d ago4d ago
Carlos TorresRapid Prototyping w/ New Unity Input SystemSo far we’ve learned that the new input system is clean and flexible, however it might not be the fastest solution when doing a quick…4d ago4d ago
Carlos TorresTap & Hold w/ New Unity Input SystemIn the previous article I did a very simple movement and switching control mechanic, in this one I will do a jumping mechanic4d ago4d ago
Carlos TorresHow to Swap Action MapsIn previous articles I wrote about having different control schemes within the new unity input system’s action maps, here is how we can…4d ago4d ago
Carlos Torres2D Vector Composite w/ New Unity Input SystemSo far we’ve messed with single normal inputs, but what happens when working with movement which is a 2D vector in this case, lets find out5d ago5d ago
Carlos TorresScripting Actions (New Unity Input System)In previous articles I set up an input action asset as well as some inputs, here I will go into how to actually use these tools in…5d ago5d ago
Carlos TorresCreating My First ActionSo last article we created the an Action Map, lets now create some Inputs, when you initially create an action map it will come with some…5d ago5d ago
Carlos TorresOverview of Action MapWhen you open the input asset we created on the last article you will notice we can create Action maps, What exactly is that?5d ago5d ago
Carlos TorresOverview of Input AssetIn this short article I will show how to get started with my first input action asset5d ago5d ago
Carlos TorresSetup New Unity Input SystemIn previous articles we learned about two very powerful tools Unity has, cinemachine and timeline, both very useful and time saving…5d ago5d ago