What Went Wrong with Skull and Bones? Our Honest Opinion

Koneteo Stories
3 min readFeb 16, 2024

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When Skull and Bones was first announced, gamers were brimming with anticipation for epic battles and an immersive pirate experience. However, as the game set sail, it quickly became evident that it is failing to impress players and falling short of their expectations.

Skull and Bones was announced back in 2017 with a 2018 release date. Basically, this game started as a DLC/spin-off of Assassin’s Creed IV: Black Flag. Then it was turned into a standalone game that took almost a decade to complete.

One of the main concerns voiced by gamers after its launch is the ultimately shallow gameplay.

While there are moments of excitement and enjoyment to be found, these moments are fleeting, leaving players with repetitive game mechanics. The seemingly endless loop of gathering resources, crafting, and completing quests has become a tiresome grind.

So, yeah, be aware that the first few hours will be all about collecting resources, cutting down trees, and crafting. And you don’t just collect wood by cutting down trees, instead, you need to pull your ship up to the shore and to nail the timing on a moving cursor as it crosses in a mini-game.

Do you get the promised sense of living life like a pirate? Questionably.

Additionally, the sluggish pace of ships, taking over 10 minutes to cross the map, adds to the fatigue. The game loses its pirate allure and transforms into just a mundane simulator

To make things worse, the game suffers in comparison to other ship combat games that have emerged in the gaming landscape. The ship combat experience provided by World of Warships, Assassin’s Creed IV: Black Flag outperforms Skull and Bones, further calling into question its combat mechanics and overall gameplay.

In conclusion, Skull and Bones seems to be falling short of player expectations. And unfortunately but so far, the only thing that has surprised players about the game is its $70 price tag…

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