Kris WolfeResearch Tree, Interplantary movement, fiIt’s been about 3 weeks since my last update, and I’ve been busy.Jun 7, 2020Jun 7, 2020
Kris WolfeFirst Playtest and polishSo after the last update, I retooled all my design documents and plans and trello board to clearly put in place what I want this game to…May 16, 2020May 16, 2020
Kris WolfeRefactoring for Multiple planets, starting researchSo now I have a solar system, it’s time to start filling it with things. The first thing I had to do was refactor my code for multiple…Apr 23, 2020Apr 23, 2020
Kris WolfeSolar System in placeOne of the most exciting aspects of the games I played as a kid that is heavily influencing this game is the exploration of an unknown…Apr 16, 2020Apr 16, 2020
Kris WolfeSounds and polishThere hasn’t been alot of update to the game. I’ve mostly been researching sound design and UI design. I went and updated the look and…Mar 30, 2020Mar 30, 2020
Kris WolfeFinishing Megastructures and testingThis week detailed basically the last mechanic I had planned for the game. I wanted to take the unused hexes that weren’t colonies and I…Mar 8, 2020Mar 8, 2020
Kris WolfeTaking a break, working carriersSorry for the long time from posting, but I wanted to take a break. I was mentally exhausted looking at my code over and over again, and I…Mar 1, 2020Mar 1, 2020
Kris WolfeUpgrade mechanic complete, a tale of reference bugsThis week I implemented my upgrade system.Feb 8, 2020Feb 8, 2020
Kris WolfeTime to start polishingThis has been one heck of a week. I’m starting to feel the pressure to get this out and moving. I have lots of other projects that keep…Feb 3, 2020Feb 3, 2020