Synopsis of answers to the questions I keep getting around the amazing Augmented Reality medium.
Augmented Reality (AR) has been around since quite some time, almost 20 years, and there are many industrial use cases which have started becoming standards. Still there are many misconceptions and myths around this amazing medium. In this article I have collated questions I receive during my workshops and seminars and try to address them in this archive.
Will add to this repository on an ongoing basis.
Many places VR and AR have been used interchangeably. Even when referring to these medium they are used together. …
This article presents my learning from Designing and conducting a full fledged course on Designing for Virtual Reality.
Breaking the learning in 2 parts. In first part I present my learning of designing a course curriculum and it’s format. The second part presents my learning specific to Virtual Reality domain.
By no means am an academician, but this course made me one. Learning from my own mistakes, needs and reading what’s going around in the VR domain guided the content of this course.
Before this, I conducted workshops teaching enthusiasts about VR domain, tools, Design principles and shared personal lessons. So was considered an expert in this domain. You may think then creating this course would have been piece of cake! Well it wasn’t easy at all and made me think at the content in totally different way. …
There are certain tools that a VR designer ought to carry on the go.
At least the ones that are always handy and used in their day to day life. These tools they have evolved by trying and improving. After working on VR projects for around 5 years and recently concluding a Design course for VR I can surely say that the following set of tools will always help VR design.
After all you are designing for VR. And if you don’t view the output in VR and/or test your designs in the actual medium the design is incomplete. Question is what VR headset. Ideally it should be the one where the final app is going to be deployed. But not necessarily you start with it. As in case of designing flat screen interfaces we view screens on laptop or desktop monitor or just sketch them on paper, a cardboard VR can work here. …