Isaac MenardMaking a Sekiro-like combat design boss.This article is about my process of creating a 3D combat game based on parry attacks.Apr 10Apr 10
Isaac MenardHow I created a new CUPHEAD bossThis article is about my process of creating a Cuphead Boss.Mar 6Mar 6
Isaac MenardDevlog#2 — Altaïr open world, how to design a monsterThis devlog series is about the project Altair (a name code). With a team of 32 students, we wanted to create an open world in a horizon..Feb 9Feb 9
Isaac MenardDevlog #1 — Altaïr, an open world made with 32 studentsThis devlog series is about the project Altair. With a team of 32 students, we wanted to create an open world in a horizon…Feb 6Feb 6
Isaac MenardHow the level design of Ghostrunner uses death as a second pathThere is many ways to guide the player in each situation. We will see how Ghostrunner uses death to show it.Feb 4Feb 4
Isaac MenardHow to create a good Portal 2 levelHere is a simple story of how i created a Portal 2 level.Feb 3Feb 3